Projects, tools and platforms at the intersection of art, media and technology | Continue reading
Projects, tools and platforms at the intersection of art, media and technology | Continue reading
Projects, tools and platforms at the intersection of art, media and technology | Continue reading
Created by Madeline Schwartzman, | Continue reading
Created by VTProDesign, 'Aberration Lab' is a participatory art experience that alchemizes user-submitted tweets into long exposure light paintings drawn in real time by a Kuka robot. | Continue reading
Projects, tools and platforms at the intersection of art, media and technology | Continue reading
Join the challenge and share your best patch made with Max/MSP/JitterDeadline: 17.05.2020 | Continue reading
Projects, tools and platforms at the intersection of art, media and technology | Continue reading
Projects, tools and platforms at the intersection of art, media and technology | Continue reading
Projects, tools and platforms at the intersection of art, media and technology | Continue reading
Projects, tools and platforms at the intersection of art, media and technology | Continue reading
An exploratory project into networks' ability to guide movement through physical space - the name concatenates three popular digital services which perform acts of choreography on a mass scale. | Continue reading
A collaboration between Daito Manabe (Rhizomatiks) and Kenichiro Shimizu (PELE) for Kazu Makino, 'Come Behind Me, So Good!' music video combines photogrammetry and mixed reality to create a seamless dream-like landscape, invigorated by Elevenplay performance. | Continue reading
Created by Kynd in collaboration with Yu Miyashita (Sound), 'Expressions' is a series of artworks exploring the physicality of thick and bold paint-like dynamic constructs that emerge from illuminated digital space revealing an intricate play of shapes, light and shadow. | Continue reading
Projects, tools and platforms at the intersection of art, media and technology | Continue reading
Projects, tools and platforms at the intersection of art, media and technology | Continue reading
The Antivanity Mirror by Neil Mendoza is a robotic mirror that won’t let you look at yourself. | Continue reading
Wave Fragment is a kinetic light sculpture that is in the ability to display wind-related flow fields by the reflection of light, inspired by the continuous movement of water. | Continue reading
Created by LIMAGE, a collective comprised of media designers, 3d creators, artists and coders, 'Avatar·Mythology' is a performance drawing on the worldview of Shan Hai Jing (Classic of Mountains and Seas), a Chinese classic text of mythic geography and beasts. | Continue reading
Passifolia is a collective experience, made-to-mesure for La Gaîté Lyrique in Paris and made up of 16 interactive modules organically set up in space. | Continue reading
Projects, tools and platforms at the intersection of art, media and technology | Continue reading
Created by Khulood Alawadi, Yi-fan Hsieh, Bahareh Saboktakin and Qifan Zhao at the RCA (Design Engineering, Future Interaction, 2019), 'Fallback' is an alternative platform for providing access to real-time news during times of Internet shutdown. | Continue reading
In November 2019, CAN joined the biannual ECAL Research Day to find out how methodologies borrowed from science and engineering can strengthen creative practice—and drive the conversation. | Continue reading
Projects, tools and platforms at the intersection of art, media and technology | Continue reading
Created by Yuri Sizuki (Pentagram) in collaboration with Fish Fabrications and Counterpoint, 'The Welcome Chorus' is an interactive installation that brings together sound, sculpture and artificial intelligence. | Continue reading
This tutorial introduces you to FLIPDIGITS PLAYER, an algorithm sequencer and a collection of demo animations for a flipdigits display, coded in Processing. | Continue reading
Projects, tools and platforms at the intersection of art, media and technology | Continue reading
Created by Michael Sedbon, 'CMD' is an apparatus designed to explore how our technologies and ecosystems interact and what narratives and politics do they serve. The project questions what sort of ecological and social logic should be implemented in the design of automated infras … | Continue reading
SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York. | Continue reading
Projects, tools and platforms at the intersection of art, media and technology | Continue reading
Projects, tools and platforms at the intersection of art, media and technology | Continue reading
Projects, tools and platforms at the intersection of art, media and technology | Continue reading
As per tradition each year, December is when we look back at the amazing work published on CAN. From ingenious machines and installations to mesmerising experiences that leverage new mediums for artistic inquiry – we added scores of projects to CAN's archive in 2019. Here are som … | Continue reading
Projects, tools and platforms at the intersection of art, media and technology | Continue reading
‘Artificial Arboretum‘ by Jacqueline Wu is a project exploring the preservation, study, and public display of “photogrammetrees” found in Google Earth. The collection includes a range of diverse species harvested from their rendered world using the same tools and techniques that … | Continue reading
In October CAN headed to Pittsburgh to toast the 30th Anniversary of The Frank-Ratchye STUDIO for Creative Inquiry. The event was accompanied by | Continue reading
Created by Mathias Maierhofer and Valentina Soana at the ICD, 'Self-Choreographing Network' is a project aiming to challenge the prevalent separation between (digital) design and (physical) operation processes of adaptive and interactive architectural systems. | Continue reading
TAMI (Tangible Mathematics Interface) is an interface that facilitates the learning of the basics of trigonometry. Comprised of a tabletop display and a series of physical controllers, users can manipulate mathematical parameters and see the results on-screen in real-time. | Continue reading
Created by Anouk Zibault at ECAL, 'Lieux Ordinaires' (Ordinary Places) is a project that explores new narratives of public space framed by surveillance – an alternative perspective and a medium with a power to 'document'. | Continue reading
Projects, tools and platforms at the intersection of art, media and technology | Continue reading
CAN will join (and report from) the ECAL Research Day, an eclectic symposium where artists, designers, and scholars will discuss the entanglement of technology and research. | Continue reading
Projects, tools and platforms at the intersection of art, media and technology | Continue reading
Designed and constructed by ART+COM Studios in collaboration with Futurium and Schiel Projekt, 'Neo-Natur' is a permanent installation for Berlin's Futurium exhibition that explores our potential futures from different areas of life––from self-sufficient cities, to the future of … | Continue reading
Created by Richard Vijgen, 'Hertzian Landscapes' is a live visualization of the radio spectrum. It includes a digital receiver to scan large swaths of radio spectrum in near real-time and using Three.js visualises thousands of signals into a panoramic electromagnetic landscape. | Continue reading
Created by Philipp Schmitt, | Continue reading
Projects, tools and platforms at the intersection of art, media and technology | Continue reading
Ottawa-based Artengine is looking for Canadian and U.S. artists, designers, and cultural producers to take part in its Digital Economies Lab (DEL), a | Continue reading
OpenDataCam is a open source tool to quantify the world. It consists of a camera attached to a mini computer that is running an object detection algorithm that counts and tracks moving objects. | Continue reading