Adam – Raphaël de Courville | Continue reading
Root – Matthew Plummer-Fernandez | Continue reading
While working on ROUTES: A Multi-Perspective Exploration of Traditional Dance in Singapore, we were exploring volumetric film making to be applied to our physical holographic video installation. As we were uncertain if the pandemic situation will cancel the whole physical experie … | Continue reading
Very Large Array – Leander Herzog | Continue reading
de|growth:generations – Jacek Markusiewicz | Continue reading
Blind Janus – Luiz André Gama | Continue reading
Syρha 2 – Paul Prudence | Continue reading
Divide by Circle #218 – Frank Force | Continue reading
Perspective Construct I – Corneel Cannaerts | Continue reading
Altar-3000' is a project and a device that explores the notion of an AI prophet, a automated totem of customised belief. The home altar connects to the internet to retrieve latest betting headlines from PredictIt, humanity’s financial positions on the near future IRL. | Continue reading
System Aesthetics: Generative Adversarial Network – FIELD.IO | Continue reading
Chaotic Timer subverts the mechanism of a conventional timer. Its goal is to break out of one's daily rhythmic flow. The device takes in the user's stress level as input and asks the user to dial the duration of time to count down in minutes and seconds. | Continue reading
Nexus – Udit Mahajan | Continue reading
Patterns of Activation (gardens of the galaxy) – Katja Novitskova | Continue reading
Environment – Jared S Tarbell | Continue reading
The path to today’s dance-tech, review the projects by YCAM, and speculate the next steps of dance-tech through a conversation with Richi Owaki, an artist and researcher at YCAM. | Continue reading
Our Tune – Amit Pitaru | Continue reading
Iso Paris postcard V – 220121 – Frederik Vanhoutte | Continue reading
Growth v02 – Robert Hodgin | Continue reading
Created by Lotta Stöver, "Sleep Like Mountains" enacts a process of digital embedding and embodying. The installation measures the topography of a human body and compares it to geodata sets of Earth, searching for a most similar location, where the topography of the human body an … | Continue reading
Schematic #50 – loackme | Continue reading
Lemon Princess – Presstube | Continue reading
Generative Bio-mechanical Sculpture (Tribute to Mayan Art) – Jack Rusher | Continue reading
Towers – Andreas Gysin | Continue reading
Sol is a custom made apparatus that can depict any position and any trajectory of the sun. Since the sun’s path changes every day, the exact path it takes through the sky depends not only on the date but also on the geographical location of the observer. Sol reveals the different … | Continue reading
Quasiflock – Karsten Schmidt | Continue reading
Subatomic Compositions – Robert Hodgin | Continue reading
The March is a study of the relative presentation of events by the media that forms post-truth. Every screen becomes another television channel presenting the behavior of a set of points in a different way. And the viewer becomes involved in the events, whether they want it or no … | Continue reading
'Floating Codes' is a site-specific light and sound installation that explores the inner workings and hidden aesthetics of artificial neural networks – the fundamental building blocks of machine learning systems or artificial intelligence. The exhibition space itself becomes a ne … | Continue reading
'Breeze' is a kinetic sculpture that investigates natural and delicate movement using the materiality of papers and a digital system. It consists of 96 note papers in a 6x16 matrix and creates sequential and random movement patterns in the matrix using wind from computer cooling … | Continue reading
Colormatrics is a set of three sonification-driven audiovisual works specially designed for the Cube at the Moss Arts Center. Based on my line-by-line image scanning method and additive synthesis techniques. Colormatrics converts generative visual patterns into sound and visualiz … | Continue reading
'PERACH' is a biofeedback art installation that allows visitors to 'feel' the interior electrical happenings of their plants. Perach consists of a multi-sensor IoT device along with a web platform that provides visitors with the ability to hear, and visually perceive the changes … | Continue reading
Since the time of the first publication on the Creative Applications, Glitché app has topped App Store charts in 116 countries and become not only just a photo editor, but one of the most advanced NFT-art tools for iPhone. Today we've had the biggest update with a lot of new func … | Continue reading
Kinetic sculpture composed of hammers and light bulbs invites the viewer to contemplate this delicate balance of complex fragility. | Continue reading
The Lost Passage is an interactive experience for the web that creates a new digital home for an extinct species called passenger pigeon. It’s a digitally crafted world of a swarm of artificial pigeons, which seem to be inhabiting a sublime yet destitute memory of a lost landscap … | Continue reading
Curated by Art ZHIYI, "Chant of the Present Imagery" is an exhibition organized for the 10th anniversary of Taikoo Hui Guangzhou. With an emphasis on data visualization and local links in artistic expression, this exhibition creates a space and time experiment and delivers a mult … | Continue reading
'Material Sequencer' is an 8-step electromechanical sequencer, designed to emphasise the physical materiality of sound and sound production. The simple usb-powered sound-sculpture re-investigates one of the most elemental tools of electronic music production, an 8-step rhythmic s … | Continue reading
'36,000 Feet' is a game where you are playing as a flight passenger coming back from its holidays. You are currently flying over Afghanistan... | Continue reading
Created by Franz Rosati, 'Latentscape' depicts exploration of virtual landscapes and territories, supported by music generated by machine learning tools trained on traditional, folk and pop music with no temporal and cultural limitations. | Continue reading
The Patchlab Digital Art Festival kicks off on October 8th. The jubilee, tenth edition under the title GAME OVER will last three days, and the events will take place in parallel, stationary in Krakow and online. | Continue reading
Cretaed by Rayane Jemaa, the project investigates representation and counterfactual histories of the Middle East and North Africa (MENA) in a selection of video games. | Continue reading
The first post of a series on the state-of-the-art of live media performance curated by Federica Patti, focus on live stream. With three live shows to see and follow here. | Continue reading
Created by Ignacio Pérez (ECAL MID), Overloaded.supply is a critical tool that questions our models of manufacturing and consumption, exploiting the control of creation algorithms in order to interrogate current patterns of design, production and legislation. | Continue reading
This online exhibition lets you discover the intricate strata of code and network that operate to deliver the content of an online search. Drift reveals how these strata continuously evolve, even behind what seems a very well known, stable, familiar web site. | Continue reading
Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, th … | Continue reading
Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gameplay using images from the histo … | Continue reading