Dozens of workers have reportedly been impacted, according to sources close to the situation. | Continue reading
Take a dive into the Vault and find modern applications for classic dev advice. In this first edition, EiC Danielle Riendeau shares a fresh look at timeless lessons from the 2010 GDC Talk 'Designing Shadow Complex'. | Continue reading
The studio's debut project Stormgate includes character portraits that were animated using external AI tools. | Continue reading
The company, established by former Blizzard president Mike Morehaime, said the cuts will largely impact its publishing division. | Continue reading
After scaling back RuneScape's Pride Month events, Jagex CEO says Pride content might 'compromise escapism.' | Continue reading
The parent company of nDreams wants to become a 'dominant global player.' | Continue reading
The new publication will leverage a subscription model to avoid the "ethical concerns" that come with sponsorship and advertising. | Continue reading
Microsoft's cancellation of Perfect Dark reportedly caused a ripple effect that left developers at Crystal Dynamics fighting for their livelihoods. | Continue reading
The Play for Peace—Games for Palestine 2025 Charity Bundle contains 382 titles from almost 250 creators. | Continue reading
Paramount CEO David Ellison wants to honor the legacy of 'this one-in-a-million brand.' | Continue reading
Ex-Brass Lion and Artifact 5 devs have formed HeartLoop Games. | Continue reading
High Voltage Softwware CEO Anthony Glueck says external studios like Keywords can train devs up by making original games. | Continue reading
Louise O'Connor spent 25 years at Rare in a variety of leadership roles but will now attempt to foster 'connection, collaboration, and momentum' within Xbox Game Studios. | Continue reading
Studio director Ed Daly explains how the newly-independent studio will chart a sustainable path forward after splitting from Sumo Group and making layoffs. | Continue reading
The Welsh outfit is keen to work with independent and double-A developers. | Continue reading
Nintendo Stars, formerly known as Warpstar, will work to maximise the success of Nintendo's growing movie portfolio. | Continue reading
Valve has rolled out a new age assurance policy to comply with the UK Online Safety Act. | Continue reading
Learn more about the official Game Developer podcast, featuring illuminating commentary from industry pros on game dev techniques, technology, and trends. | Continue reading
NetEase' overseas investments continue to shrink. | Continue reading
Also in the news: lessons from the 'Friendslop' genre, Atari buys Ubisoft properties, and more. | Continue reading
Developers, artists, designers, engineers, and support staff on the Diablo franchise have assembled 'one of the largest wall-to-wall unions' at Blizzard Entertainment. | Continue reading
Multiple developers have mentioned Team Cherry's upcoming September release as the reason to delay their own projects. | Continue reading
Building games that support the power of friendship | Continue reading
This is the third round of layoffs at the Embracer-owned studio since 2023. | Continue reading
The tool uses AI to analyze data from user playtests, and the information is then sent to QA analysts. The companies claim this will lead to 'more testers and more playtest hours' at the 'same or lower cost' than traditional playtests. | Continue reading
AI adoption is reportedly 'very low apart from ChatGPT,' and King leadership is generally 'quite AI skeptic.' | Continue reading
While an event of this scale inevitably encompasses countless news stories and themes, a number of key topics stood out to the Omdia analyst team at this year's show. | Continue reading
Small games can win big in major showcases by telling their story and searching for 'surprise.' | Continue reading
Rec Room calls the job cuts a 'business necessity based on the financial trajectory of the company.' | Continue reading
Yves Guillemot has been called to appear before the Bobigny District Court on October 1. | Continue reading
Who gets to make games for the Nintendo Switch 2? | Continue reading
This week on the Game Developer Podcast, System Era Softworks design director Liz England joins us to look back on her famous 2014 blog post 'The Door Problem.' | Continue reading
Developers at Arkane wrote a letter protesting parent company Microsoft's maintaining contracts with the Israel Defense Forces as it prosecutes its invasion of Gaza. | Continue reading
Wherein our intrepid news editor reports from Gamescom and the EIC steps in as a guest columnist. | Continue reading
The Rogue Prince of Persia developer feels the early access slalom is riskier than ever. | Continue reading
VISVISE is billed as an end-to-end AI game creation suite that will massively accelerate workflows with 'human oversight.' | Continue reading
Releasing on September 4, over 300,000 people gathered to watch the announcement on developer Team Cherry's YouTube channel. | Continue reading
The real-time strategy title currently has fewer concurrent players at launch than it did during early access. | Continue reading
"We aim to create greater synergies with the other Gamescom formats." | Continue reading
Microsoft will 'start experimenting' with these AI-powered features on the upcoming ROG Xbox Ally X device. | Continue reading
After filing a lawsuit against Krafton, Charlie Cleveland, Max McGuire, and Ted Gill are now being sued by their former employer for purportedly making off with reams of confidential information including business records, intellectual property, and more. | Continue reading
SIE global marketing VP Isabelle Tomatis notes that PlayStation is, like many other companies with a global presence, making difficult decisions amid ongoing economic challenges relating to the United States. | Continue reading
2K president David Ismailer shared the news in a memo to staff, while former Diablo boss Rod Fergusson is now head of the studio. | Continue reading
Microsoft won't comment. Xbox staff aren't allowed. | Continue reading
Schiefer was a producer on the Destroy All Humans! remakes, and worked at Black Forest for seven years. | Continue reading
According to Starbreeze, its focus on the Payday franchise, organizational changes, and emphasis on growth 'have started bearing fruit.' | Continue reading
Shared storytelling doesn't have to be about voting on choices. | Continue reading
Valve said the change will better reflect the unique experiences of users around the globe. | Continue reading