Whitten will receive multiple payments worth over $800,000 upon leaving the company. | Continue reading
PlayStation Studios boss Hermen Hulst and Platform Experience Group SVP Hideaki Nishino are preparing to step up. | Continue reading
Square Enix's "unforgettable experiences" will be made without some unforgettable people. | Continue reading
Apart from the traditional screenplay and 3d production hurdles, multiverse narratives and games produce even more complex structures of going about the production of ideas and concepts. | Continue reading
On today's podcast, we discuss a few hot topics in game engines: including Unity's bid to rebuilt trust with developers and the case for rolling one's own tech. | Continue reading
Taking a look at the iconic horror game 32 years later, and just before its HD re-imagining. | Continue reading
Each year, Joel painstakingly assembles our Road to the IGF series, which showcases the methods and philosophies of various IGF finalists through a series of in-depth interviews. | Continue reading
Gain key insight into player behavior and retention, developer spend, and more in this discussion featuring pioneering datasets trusted by the leading players in the industry. | Continue reading
On this edition of the Game Developer podcast, we chatted with John Warren of the new foot-operated control system GLYDR, all about accessible controller options and the importance of being 'feet legal.' | Continue reading
Game Developer, Omdia, and GDC staff discuss the State of the Game Industry 2024 survey, hitting on layoffs, unionization, game engine changes, and much more. | Continue reading
On our latest podcast, we welcomed Strange Scaffold creative director Xalavier Nelson Jr. | Continue reading
"There is no pathway forward for our business to run more sustainably in that country." | Continue reading
Fus-ro-mods. | Continue reading
Salty Bet meets D&D in this throwback to old-school Internet novelty sites. | Continue reading
"It's physically painful to part ways with colleagues after all the good work they put into the company." | Continue reading
The Final Fantasy XV director is aiming to do things differently from Square Enix and hire young developers from outside of Japan. | Continue reading
Something as simple as talking can be quite the challenge to express, so I invite you on the journey of using Ink to make an adjustable, engaging UI-based dialogue system through a programming lens. | Continue reading
When designing our game, I had to figure out what made an excellent escort tower defense game. | Continue reading
How I Overcame the Challenges of Implementing the New Input System the Old Way | Continue reading
Bezier curves are one of the most important concepts in computer graphics, known for their flexibility and precision in representing curves. | Continue reading
My main focus throughout development has been with VFX and to test the game for bugs and log it in our bug logger. In this blog post I will go through the two biggest things that I have dealt with while at 310Games so far. | Continue reading
The operation of an efficient game development team is extraordinarily difficult to balance. These are a few key factors I have found influence the operations the most. | Continue reading
Don’t fall into the trap of eternal ideation, make a choice and try it out. | Continue reading
This post will review how I took a bug that I needed to fix and turned it into a standout feature for our game. | Continue reading
This project was started for an independent study I was doing under Rush Swope at Indiana University Bloomington. | Continue reading
A few tips on how to improve communication on your team. | Continue reading
Roll for cooperation. | Continue reading
To address this problem, we opted for a solution involving a shader graph. | Continue reading
This is a blog based on my experience as the Lead Artist of an indie project with a bit of a rocky development. | Continue reading
The sky's the limit when it comes to creative design for particle systems. | Continue reading
The point of writing is to provide insight on a practical situation in which the best approach to problem solving was to go about the problem in a different way, rather than fixing a broken implementation. | Continue reading
Next time you choose to create a song for any piece of media, ask yourself what you can do differently that would go against what’s common. | Continue reading
"Our games teams were unaffected and our work continues across our titles at Phoenix Labs." | Continue reading
Xbox boss Phil Spencer stated the subscription service is "financially viable" despite that outlay. | Continue reading
Making Fable 3 may have been the smoothest of the trilogy for Lionhead, but it wasn't without its sacrifices. | Continue reading
Krafton and NetEase reach a settlement over their five-year copyright argument over the latter releasing two games that intentionally ripped off PUBG. | Continue reading
In this post I will walk through my process for making these sliders and the troubles I worked through for the final product. | Continue reading
Going into a project that requires dozens of abilities leads to interesting team dynamics, since the way that each ability interacts with the rest of the game is going to depend on how the team implements it. | Continue reading
Merrill will help establish the individual ecosystems of Riot's games including Valorant, League of Legends, and Teamfight Tactics. | Continue reading
Games may be Houser's background, but Absurd Ventures is starting off its business outside the medium in favor of graphic novels and a podcast. | Continue reading
The non-profit's Winter Fundraiser 2023 is underway and donations this year are being doubled by sponsors including Studio MDHR and iam8bit. | Continue reading
The developers of Seven: The Days Long Gone are partnering with CD Projekt to remake The Witcher in Unreal Engine 5. | Continue reading
A comprehensive primer on how to get started with roguelike development, guidance and tips in 5,500 words and 84 images. (A text version of the opening talk at | Continue reading
FIFA 23 has delivered the biggest launch of any FIFA title to date with over 10.3 million players dipping into the soccer sim during its first week on sale. | Continue reading
Valve's latest Steam Deck trailer is causing a stir on social media after the icon for Nintendo Switch emulator Yuzu was spotted on the console. | Continue reading
Google Stadia could have been a great competitor in the video game market. Google made sure that would never happen. | Continue reading
In this timeless feature from the March 2010 issue of Game Developer Magazine, we revisit the mighty kludges and well-meaning hacks that are sometimes required | Continue reading
Netflix has opened a new internal games studio in Helsinki, Finland, to create "delightful and deeply engaging original games." | Continue reading