Unity Create boss Marc Whitten is resigning

Whitten will receive multiple payments worth over $800,000 upon leaving the company. | Continue reading


@gamedeveloper.com | 2 years ago

Sony has appointed two PlayStation CEOs to replace Jim Ryan

PlayStation Studios boss Hermen Hulst and Platform Experience Group SVP Hideaki Nishino are preparing to step up. | Continue reading


@gamedeveloper.com | 2 years ago

Square Enix to lay off employees in American, European offices

Square Enix's "unforgettable experiences" will be made without some unforgettable people. | Continue reading


@gamedeveloper.com | 2 years ago

Narration Avenues in Multiverse Games

Apart from the traditional screenplay and 3d production hurdles, multiverse narratives and games produce even more complex structures of going about the production of ideas and concepts. | Continue reading


@gamedeveloper.com | 2 years ago

What to do about Game Engines with Rez Graham and Bryant Francis: Game Developer Podcast Ep. 42

On today's podcast, we discuss a few hot topics in game engines: including Unity's bid to rebuilt trust with developers and the case for rolling one's own tech. | Continue reading


@gamedeveloper.com | 2 years ago

Shining a flashlight on Alone in the Dark, on the eve of its reinvention

Taking a look at the iconic horror game 32 years later, and just before its HD re-imagining. | Continue reading


@gamedeveloper.com | 2 years ago

Road to the IGF 2024 with Joel Couture: Game Developer Podcast ep. 41

Each year, Joel painstakingly assembles our Road to the IGF series, which showcases the methods and philosophies of various IGF finalists through a series of in-depth interviews. | Continue reading


@gamedeveloper.com | 2 years ago

Ten Questions and Answers About the Games Industry in 2024

Gain key insight into player behavior and retention, developer spend, and more in this discussion featuring pioneering datasets trusted by the leading players in the industry. | Continue reading


@gamedeveloper.com | 2 years ago

Accessibility and fancy footwork with GLYDR's John Warren - Game Developer Podcast ep. 40

On this edition of the Game Developer podcast, we chatted with John Warren of the new foot-operated control system GLYDR, all about accessible controller options and the importance of being 'feet legal.' | Continue reading


@gamedeveloper.com | 2 years ago

Exploring the 2024 State of the Game Industry report - Game Developer Podcast ep. 39

Game Developer, Omdia, and GDC staff discuss the State of the Game Industry 2024 survey, hitting on layoffs, unionization, game engine changes, and much more. | Continue reading


@gamedeveloper.com | 2 years ago

Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.

On our latest podcast, we welcomed Strange Scaffold creative director Xalavier Nelson Jr. | Continue reading


@gamedeveloper.com | 2 years ago

Twitch leaving Korea due to "prohibitively expensive" operating costs

"There is no pathway forward for our business to run more sustainably in that country." | Continue reading


@gamedeveloper.com | 2 years ago

Bethesda relaunches paid mod store for Skyrim: Special Edition

Fus-ro-mods. | Continue reading


@gamedeveloper.com | 2 years ago

How Goblin Bet was born from a casino in hell

Salty Bet meets D&D in this throwback to old-school Internet novelty sites. | Continue reading


@gamedeveloper.com | 2 years ago

Tinybuild is cutting jobs after an "incredibly challenging year"

"It's physically painful to part ways with colleagues after all the good work they put into the company." | Continue reading


@gamedeveloper.com | 2 years ago

Hajime Tabata wants JP Games to foster the next generation of developers

The Final Fantasy XV director is aiming to do things differently from Square Enix and hire young developers from outside of Japan. | Continue reading


@gamedeveloper.com | 2 years ago

The Art to Programming Conversation

Something as simple as talking can be quite the challenge to express, so I invite you on the journey of using Ink to make an adjustable, engaging UI-based dialogue system through a programming lens. | Continue reading


@gamedeveloper.com | 2 years ago

Designing a New Sub-Genre

When designing our game, I had to figure out what made an excellent escort tower defense game. | Continue reading


@gamedeveloper.com | 2 years ago

Adapting a New System to the Old Way

How I Overcame the Challenges of Implementing the New Input System the Old Way | Continue reading


@gamedeveloper.com | 2 years ago

Curves in Games: The Art of Bezier Curves

Bezier curves are one of the most important concepts in computer graphics, known for their flexibility and precision in representing curves. | Continue reading


@gamedeveloper.com | 2 years ago

The Krilling

My main focus throughout development has been with VFX and to test the game for bugs and log it in our bug logger. In this blog post I will go through the two biggest things that I have dealt with while at 310Games so far. | Continue reading


@gamedeveloper.com | 2 years ago

Some Factors to Managing a Team

The operation of an efficient game development team is extraordinarily difficult to balance. These are a few key factors I have found influence the operations the most. | Continue reading


@gamedeveloper.com | 2 years ago

User testing UI on an ever-changing design

Don’t fall into the trap of eternal ideation, make a choice and try it out. | Continue reading


@gamedeveloper.com | 2 years ago

Turning Bugs Into Features

This post will review how I took a bug that I needed to fix and turned it into a standout feature for our game. | Continue reading


@gamedeveloper.com | 2 years ago

Realtime Rendering With OpenGL – A Students Perspective (Week 2)

This project was started for an independent study I was doing under Rush Swope at Indiana University Bloomington. | Continue reading


@gamedeveloper.com | 2 years ago

Lack of Communication is the True Team Killer

A few tips on how to improve communication on your team. | Continue reading


@gamedeveloper.com | 2 years ago

Starbreeze to develop and self-publish Dungeons & Dragons co-op game

Roll for cooperation. | Continue reading


@gamedeveloper.com | 2 years ago

Creating walls to see the player through

To address this problem, we opted for a solution involving a shader graph. | Continue reading


@gamedeveloper.com | 2 years ago

Managing Art when the Design is behind

This is a blog based on my experience as the Lead Artist of an indie project with a bit of a rocky development. | Continue reading


@gamedeveloper.com | 2 years ago

Unity Particle Systems!

The sky's the limit when it comes to creative design for particle systems. | Continue reading


@gamedeveloper.com | 2 years ago

Implementing Gameplay Mechanics: Iterative Development and Design

The point of writing is to provide insight on a practical situation in which the best approach to problem solving was to go about the problem in a different way, rather than fixing a broken implementation. | Continue reading


@gamedeveloper.com | 2 years ago

Making a Vocal Synthesizer Sing Nonsense in a Video Game

Next time you choose to create a song for any piece of media, ask yourself what you can do differently that would go against what’s common. | Continue reading


@gamedeveloper.com | 2 years ago

Dauntless developer Phoenix Labs has laid off 34 support workers

"Our games teams were unaffected and our work continues across our titles at Phoenix Labs." | Continue reading


@gamedeveloper.com | 2 years ago

Microsoft spending over $1 billion annually on third-party Xbox Game Pass titles

Xbox boss Phil Spencer stated the subscription service is "financially viable" despite that outlay. | Continue reading


@gamedeveloper.com | 2 years ago

Fable 3's development was 18 months of regretful compromise

Making Fable 3 may have been the smoothest of the trilogy for Lionhead, but it wasn't without its sacrifices. | Continue reading


@gamedeveloper.com | 2 years ago

Krafton and NetEase settle over PUBG & Knives Out copyright quarrel

Krafton and NetEase reach a settlement over their five-year copyright argument over the latter releasing two games that intentionally ripped off PUBG. | Continue reading


@gamedeveloper.com | 2 years ago

Custom UI bars in Unity (Using Sliders!)

In this post I will walk through my process for making these sliders and the troubles I worked through for the final product. | Continue reading


@gamedeveloper.com | 2 years ago

Ability for Other Abilities

Going into a project that requires dozens of abilities leads to interesting team dynamics, since the way that each ability interacts with the rest of the game is going to depend on how the team implements it. | Continue reading


@gamedeveloper.com | 2 years ago

Riot Games co-founder Marc Merrill shifts role to chief product officer

Merrill will help establish the individual ecosystems of Riot's games including Valorant, League of Legends, and Teamfight Tactics. | Continue reading


@gamedeveloper.com | 2 years ago

Dan Houser's Absurd Ventures sets two transmedia projects for 2024

Games may be Houser's background, but Absurd Ventures is starting off its business outside the medium in favor of graphic novels and a podcast. | Continue reading


@gamedeveloper.com | 2 years ago

The Video Game History Foundation is fundraising in the name of preservation

The non-profit's Winter Fundraiser 2023 is underway and donations this year are being doubled by sponsors including Studio MDHR and iam8bit. | Continue reading


@gamedeveloper.com | 2 years ago

CD Projekt is remaking the first Witcher game in Unreal Engine 5

The developers of Seven: The Days Long Gone are partnering with CD Projekt to remake The Witcher in Unreal Engine 5. | Continue reading


@gamedeveloper.com | 3 years ago

How to Make a Roguelike

A comprehensive primer on how to get started with roguelike development, guidance and tips in 5,500 words and 84 images. (A text version of the opening talk at | Continue reading


@gamedeveloper.com | 3 years ago

FIFA 23 passes 10.3M players to set launch week record

FIFA 23 has delivered the biggest launch of any FIFA title to date with over 10.3 million players dipping into the soccer sim during its first week on sale. | Continue reading


@gamedeveloper.com | 3 years ago

Valve's latest Steam Deck trailer briefly plugs a Nintendo Switch emulator

Valve's latest Steam Deck trailer is causing a stir on social media after the icon for Nintendo Switch emulator Yuzu was spotted on the console. | Continue reading


@gamedeveloper.com | 3 years ago

The death of Google Stadia was not inevitable

Google Stadia could have been a great competitor in the video game market. Google made sure that would never happen. | Continue reading


@gamedeveloper.com | 3 years ago

More Dirty Coding Tricks from Game Developers (2010)

In this timeless feature from the March 2010 issue of Game Developer Magazine, we revisit the mighty kludges and well-meaning hacks that are sometimes required | Continue reading


@gamedeveloper.com | 3 years ago

Netflix forms new Helsinki studio to create original games

Netflix has opened a new internal games studio in Helsinki, Finland, to create "delightful and deeply engaging original games." | Continue reading


@gamedeveloper.com | 3 years ago