The company behind Edge, GamesRadar, and PC Gamer will let OpenAI use its content to enhance the 'ChatGPT experience.' | Continue reading
'Today, we had to accept the harsh reality that the state of the industry has impacted us here at Illfonic.' | Continue reading
HTML5 games are in a 'renaissance,' and Playgama wants to make it easier for developers to reach the entire market instead of bouncing between 'standalone playgrounds.' | Continue reading
The two companies will learn from each other in key areas like live-service games, and may work together on one of Absurd Ventures' unannounced game projects. | Continue reading
This blog explores some of the risks of horror game development and how to address them. | Continue reading
The multiplayer title will remain online for the time being. | Continue reading
Half of the XDefiant team are moving onto other projects, but 277 developers will 'likely' be laid off. | Continue reading
The developer affirmed it was committed to fixing No More Room in Hell 2's issues and growing the game into a full, 1.0 release for a 2025 launch. | Continue reading
A month after hitting PlayStation 5 and Xbox Series X|S, Phasmophobia is taking off with a new crowd. | Continue reading
Nearly half of Lilith's 100-person staff has been cut in response to the tepid beta period for Project Party. | Continue reading
A change in ownership and what it means for our readers. | Continue reading
After years of using Mamboo to court hypercasual players, My.Games is putting its focus back on 'mid-core' releases. | Continue reading
The company's recent efforts to protect and update older games will now include titles that get delisted from its store. | Continue reading
The conglomerate now holds a 51.4 percent controlling stake in the Wuthering Waves developer. | Continue reading
Ryosuke Yoshida has departed NetEase subsidiary Ouka Studios, casting more doubt on the future of the Japanese studio. | Continue reading
The studio has told content creators bans could be issued for offensive behavior that occurs outside of its games. | Continue reading
This month on the Game Developer podcast, we interview Ben Brode, chief development officer at Second Dinner, the studio behind Marvel Snap. | Continue reading
With the new funding, Codecks aims to beef up staff and create new features to help game developers to keep track of their workload. | Continue reading
Worlds Untold is going on hiatus as its leaders search for someone to back its first game and 'help bring our vision to life.' | Continue reading
Celebrate the original PlayStation's 30th anniversary in Japan with hard sales numbers and retrospectives for the whole PlayStation family. | Continue reading
What seemed like just a technical challenge turned into a journey that included design, production, marketing and all the other aspects of the industry that make a good idea become a finished and published project. | Continue reading
Yoshida has become synonymous with the PlayStation brand after spending over three decades at Sony. | Continue reading
After bringing the Switch to China in 2019, Nintendo will shut down its eShop in the country for unexplained reasons. | Continue reading
Cyberpunk 2077 and Phantom Liberty are still selling, but CDP saw revenue decreases in 2024-2025's penultimate quarter. | Continue reading
The now-scrapped 'Project Archipelago' would have turned Rebellion's stealth franchise into a multiplayer shooter. | Continue reading
Description of the base structure, modules and functions of a self-made Unity template project which could be run on many different platforms (PC, Web, Mobile). | Continue reading
The launcher is being axed and 'removed from every game that used it on Epic and Steam.' | Continue reading
Casey Hudson formed Humanoid Origin in 2021 to build a new sci-fi universe. | Continue reading
French and Italian staff at Ubisoft previously went on strike over returning to the office, and now Barcelona unions are combating the policy through legal means. | Continue reading
Developers are always trying to find that winning formula for the perfect game, but it takes more than analytics to build an amazing game. | Continue reading
The device is reportedly in the early stages of development. | Continue reading
A group of 23 workers at 2K's Motion Capture Studio in Petaluma are now hoping to usher in 'positive change.' | Continue reading
'Inin Games will be working closely alongside Ys Net to honor [Shenmue's] legacy while ensuring its accessibility to even more fans around the world.' | Continue reading
A walkthrough of the movement system's core design values and how they were programmed and implemented. | Continue reading
'This is just the start of our unforgettable adventure.' | Continue reading
Blizzard's new plans for World of Warcraft show why MMORPGs may have plenty of life left as a genre. | Continue reading
'If you aren't ready to clearly communicate about the content included in each DLC and when it will be ready for launch, you shouldn't offer a Season Pass on Steam.' | Continue reading
Following the closures of the short-lived Gundam Evolution and Blue Protocol, Bandai Namco is fully absorbing its online game-focused studio. | Continue reading
The RITEC Design Toolbox was conceived as a means for designers to 'ensure their products are aligned with best practices for children's well-being.' | Continue reading
This Dance Central postmortem was first published in Game Developer Magazine in January 2011. | Continue reading
The platform is asking users to self-classify their asset pages by revealing when they've leaned on tools like ChatCPT and Midjourney. | Continue reading
The studio said development of projects like Hyper Light Breaker and Possessor(s) won't be impacted by the job cuts. | Continue reading
Farlight's new title has been deemed Google Play's best game of the year nearly a month after launch. | Continue reading
As with Uzbekistan and Saudi Arabia, Xsolla wants to provide Busan's game industry with the resources and connections to expand its reach. | Continue reading
But will this Final Fantasy XIV also be free-to-play up to level 70 and include Stormblood? | Continue reading
'The path from Large Language Models to Large Geospatial Models is another step in AI’s evolution.' | Continue reading
We explain the sound recording and design process based on our years of experience with War Robots: processes that work and fails to avoid! | Continue reading
Mister maker, make me a game. | Continue reading