Sahaar Chhabra talked about the workflow behind the Darkroom project, explained how the surface variation was achieved, and shared the details of the lighting setup and color grading. | Continue reading
This project marks the first time the DALL-E 2 neural network was used for that purpose. | Continue reading
The Android app allows you to control your character. | Continue reading
Here's what some of the famous paintings could have looked like had they been bigger. | Continue reading
Have a look at Project Witch, an eerie swamp environment made by Guillermo Moreno Alfaro. | Continue reading
You can now create your own game about giant ninja rabbits. | Continue reading
The Japanese developer and publisher announced its plans to increase its Japanese staff base salaries by 30% and establish a new bonus system. | Continue reading
From Firefox to Safari: all major browsers can now render graphics. | Continue reading
Check out this breathtaking UE-powered scene, created by Michael Gerard. | Continue reading
The network can handle topological variations by modeling a family of shapes in a higher-dimensional space. | Continue reading
The resulting images are mind-blowing for a camera this small. | Continue reading
The improvements from Cycles X will be featured in the upcoming Blender 3.0 release. | Continue reading
The company plans to spend the money on building a real-world metaverse. | Continue reading
Check out a neat tool allowing you to generate variations in no time. | Continue reading
The company plans to spend even more in subsequent years. | Continue reading
The entire map of Tamriel has been recreated using a laser cutter. | Continue reading
This number makes HP: Magic Awakened China's top-grossing mobile game. | Continue reading
Flex – a new pay-as-you-go system by Autodesk – aims to provide clients with more flexible payment options. | Continue reading
Check out this cool fan trailer that shows how Bioshock could have looked like had it been released now. | Continue reading
Standard presentations are too boring without AI digital doubles. | Continue reading
Here's a new game for all comic fans out there. | Continue reading
The research team presented a powerful new approach. | Continue reading
After almost a year since its announcement, Pixar has finally released RenderMan for Blender, alongside RenderMan 24 itself. | Continue reading
Digital Foundry published an article sharing the results of their test run of the PS5 and Xbox Series X games on Sony's GDM-FW900 CRT Monitor. | Continue reading
A team of researchers from Intel Labs presented a new approach that can greatly upgrade the look of synthetic images. | Continue reading
These renders look like real photos taken with an old camera. | Continue reading
Today we're going to look at some of the most advanced water simulation cases inside Houdini, Unreal Engine, Unity, and other toolkits. | Continue reading