The Xbox maker has published a Handheld Development Resource Hub to help developers support its new hardware range. | Continue reading
Pivoting a single-player game to live-service multiplayer and back again led to 9 years of development on Dragon Age: The Veilguard. | Continue reading
'Our job is not to use the game as an outlet for our own views.' | Continue reading
IOI's Chief Technical Officer explains why Bond goes further than Hitman with the agency fantasy. | Continue reading
It has been reported that 40 workers have lost their jobs at the first-party studio—and while Sony hasn't confirmed those numbers, it has confirmed the cuts. | Continue reading
The successor to Nintendo's massively popular console appears to have bolted out of the gate. | Continue reading
'This new phase allows me to focus on strategic initiatives, M&A, and capital allocation.' | Continue reading
You've gotta be squidding me. | Continue reading
Apple Games is a unified hub that will let players engage with and discover titles across iPhone, iPad, and Mac. | Continue reading
The performer union has been on strike for almost a year in a bid to secure better working conditions and AI protections for members plying their trade in the video game industry. | Continue reading
Look at what Skybound needs to mimic a fraction of the game industry's power. | Continue reading
Three former Ubisoft executives are standing trial in France after being accused of sexually harassing and bullying their co-workers. | Continue reading
The ROG Xbox Ally range has been developed by Microsoft in collaboration with Asus. | Continue reading
A number of Switch 2 owners claim their console was damaged after a receipt was stapled to the box of their device. | Continue reading
'This step was taken to align our operations with current business.' | Continue reading
The Switch 2 has finally arrived (assuming you snagged a pre-order) but there's plenty of other news to chew on this week. | Continue reading
The studio says its roadmap 'won’t change because of these job reductions.' | Continue reading
'A heartfelt thank you will have to do.' | Continue reading
Lighthouse Games was established by Gavin Raeburn in 2022 and is currently working on a racing franchise. | Continue reading
The latest version of the popular engine also includes powerful new animation and rigging features. | Continue reading
'We never could've imagined the incredible heights this game would reach when it launched five years ago.' | Continue reading
The news comes a year after WOTC and Larian Studios parted ways after a successful stint with Baldur's Gate 3, and comes as Wizards continues to expand on the success of Larian's RPG and the TTRPG space as a whole. | Continue reading
The archive, which extends to over a hundred hours of footage, is a historical treasure trove about developing games in the ‛90s. | Continue reading
Game preservation is now at the heart of GOG's business model with the GOG Preservation Program. | Continue reading
The studio was acquired by Zynga in 2021 and had been working on an RPG with cross-platform capabilities. | Continue reading
The Polish studio claims Square Enix's failure to deliver a content rider caused 'significant uncertainty' and destabilised its business. | Continue reading
Some generative AI advocates say AI is inevitable and should be thought of as a tool that can be used for better or worse, but the design of tools has as much to do with their impact as does user intent. | Continue reading
'We’re the ones who make these games, and we’ll be the ones to set new standards for fair treatment.' | Continue reading
The Polish company also confirmed Cyberpunk 2 has entered pre-production. | Continue reading
EA has reportedly cancelled a game based on the Marvel superhero Black Panther—and laid off its developers—in order to 'put [its] creative energy behind the most significant growth opportunities.' | Continue reading
Keita Takahashi sent over a bunch of adorable To a T storyboard sketches following our chat at GDC 2025. Take a look at a handful of formative sketches from the Wattam and Katamari creator. | Continue reading
'What is a game? I don't know.' | Continue reading
'If the big companies dictate what games can be created, I don't think that will advance the industry.' | Continue reading
The two-person team will now develop video games under the Apple banner. | Continue reading
How an 18-year old fan led a commendable preservation effort for Dungeon Rampage. | Continue reading
Over 250 developers say Gamescom's expansion into Latin America did more harm than good for local developers. | Continue reading
How will the free communications app deliver ROI for future investors without alienating users? | Continue reading
Niantic Spatial, the new-look company that emerged following the sale of Niantic's game business, has laid off another five employees. | Continue reading
'The public interest is best served by dismissing the administrative litigation in this case.' | Continue reading
Garland is the writer-director behind projects such as Ex Machina and Warfare. | Continue reading
'It is my personal mission to give parents the confidence and skills to raise children who thrive online.' | Continue reading
Tjodolf Sommestad has stepped out to ‛take some time out of the industry.‛ | Continue reading
'It has been an amazing, challenging and incredibly rewarding journey.' | Continue reading
The move comes after the Swedish conglomerate explained it would be splitting its business into three standalone entities. | Continue reading
The news comes a month after Indiana Jones and the Great Circle also jumped to the rival platform. | Continue reading
Carrie Patel has departed Obsidian Entertainment after over a decade to join the streaming giant. | Continue reading
The lengthy hiatus was the result of a protracted legal battle between developer Epic and platform holder Apple. | Continue reading
'When everybody adds fuel, the flames rise high.' | Continue reading