GameStop's stock has surged to over $170 per share in a new trading rally that mirror's last year's meme-driven frenzy. | Continue reading
In this write-up of John Romero's in-depth Wolfenstein 3D postmortem from GDC 2022, learn about the game's incredible story, from casual idea to full release. | Continue reading
An introduction to Behavior Trees, with examples and in-depth descriptions, as well as some tips on creating powerful expressive trees. | Continue reading
Elden Ring is the current hot topic and for today's piece, I wanted to talk about how From Software made an excellent open-world game, by ignoring the conventional trends of the genre. | Continue reading
We talk to Transcend Fund about how they evaluate and fund games. | Continue reading
That's according to the latest UK Games Industry Census, which also shed a light on the state of diversity in the UK games industry. | Continue reading
Atari secured the option to purchase MobyGames at that price in November 2021. | Continue reading
Microsoft is releasing a series of APIs for developers interested in building cloud-native games with Xbox Cloud Gaming capabilities in mind. | Continue reading
The company said the move was a response to Russia's "unjustified, unprovoked and unlawful" invasion of Ukraine. | Continue reading
Blockchain tech outshone the metaverse at DICE, with game developers and executives sharing varying opinions on the future—and ultimate role—of the technology. | Continue reading
It is exhilarating playing in an event for a game you like and seeing how far you can make it. But players can get that without being put on a list. | Continue reading
Over 25 years later, what can we learn from digging through the Mario 64 source code? | Continue reading
This opinion piece examines whether Netflix’s expansion into games will encounter similar challenges to Spotify’s video strategy, by analyzing data from Omdia and its research partners about the performance of the streaming video giant’s interactive video titles and mobile games. | Continue reading
An outline of the level design philosophy we developed and adapted for Unexplored 2. This philosophy informs our generator and proved to be a great help generating coherent, believable and fun places for the player to explore outside the typical dungeons. | Continue reading
The creators of Space Warlord Organ Trading Simulator designed purposefully taxing elements within the game. Here's how that friction work to make for a more meaningful experience. | Continue reading
Beyond giving developers a feeling of violation over having their hard work pillaged and disturbed illegally, piracy exacts a steep toll on the entire game indu | Continue reading
I do not want to rent out my Pokémon. | Continue reading
In this reprinted #altdevblogaday in-depth piece, SN Systems compiler engineer Andy Thomason explains how you can impro | Continue reading
Drummond is most remembered for his work on Head Over Heels, but also designed the Batman ZX Spectrum game. | Continue reading
In this reprinted #altdevblogaday in-depth piece, id Software co-founder and technical director John Carmack looks at t | Continue reading
plf::colony is the highest-performance C++ template-based data container for high-modification scenarios with unordered data. Originally I developed it for my o | Continue reading
(Or: Metroid II: Return of Homelessness) | Continue reading
In Age of Empires the time to complete each simulation step varies greatly: the rendering time changes if the user is watching units, scrolling, or sitting over | Continue reading
Larian Studios breaks down how they tackled challenges like controls, memory requirements, multiplayer, rendering, and more when developing DOS2 for iOS. | Continue reading
You're building the coolest, most realistic game with a half hour of gorgeous full-screen video and a phenomenal soundtrack featuring famous voices...there's ju | Continue reading
Which game engines are most popular on Steam? Lars Doucet got his hands on data to find out how the game engine race is panning out. | Continue reading