GameStop's stock price is skyrocketing again

GameStop's stock has surged to over $170 per share in a new trading rally that mirror's last year's meme-driven frenzy. | Continue reading


@gamedeveloper.com | 2 years ago

Wolfenstein 3D's winding journey from pitch to release

In this write-up of John Romero's in-depth Wolfenstein 3D postmortem from GDC 2022, learn about the game's incredible story, from casual idea to full release. | Continue reading


@gamedeveloper.com | 2 years ago

Behavior Trees for AI – How They Work

An introduction to Behavior Trees, with examples and in-depth descriptions, as well as some tips on creating powerful expressive trees. | Continue reading


@gamedeveloper.com | 2 years ago

Elden Ring Succeeds by Ignoring 20 Years of Open-World Design

Elden Ring is the current hot topic and for today's piece, I wanted to talk about how From Software made an excellent open-world game, by ignoring the conventional trends of the genre. | Continue reading


@gamedeveloper.com | 2 years ago

How does a VC see game discovery?

We talk to Transcend Fund about how they evaluate and fund games. | Continue reading


@gamedeveloper.com | 3 years ago

Only 10% of UK games industry workers want to return to the office full-time

That's according to the latest UK Games Industry Census, which also shed a light on the state of diversity in the UK games industry. | Continue reading


@gamedeveloper.com | 3 years ago

Atari buys MobyGames database for $1.5M

Atari secured the option to purchase MobyGames at that price in November 2021. | Continue reading


@gamedeveloper.com | 3 years ago

Microsoft Flight Simulator's cloud debut comes with upsides for devs

Microsoft is releasing a series of APIs for developers interested in building cloud-native games with Xbox Cloud Gaming capabilities in mind. | Continue reading


@gamedeveloper.com | 3 years ago

Microsoft to halt new sales of products and services in Russia

The company said the move was a response to Russia's "unjustified, unprovoked and unlawful" invasion of Ukraine. | Continue reading


@gamedeveloper.com | 3 years ago

Blockchain tech–not the metaverse–was the talk of this year's DICE

Blockchain tech outshone the metaverse at DICE, with game developers and executives sharing varying opinions on the future—and ultimate role—of the technology. | Continue reading


@gamedeveloper.com | 3 years ago

Why Tournaments Support Better Communities Than Ladders

It is exhilarating playing in an event for a game you like and seeing how far you can make it. But players can get that without being put on a list. | Continue reading


@gamedeveloper.com | 3 years ago

Analysing the AI of Super Mario 64

Over 25 years later, what can we learn from digging through the Mario 64 source code? | Continue reading


@gamedeveloper.com | 3 years ago

The Fundamental Obstacle to Netflix’s Games Strategy Is One of Its Own Making

This opinion piece examines whether Netflix’s expansion into games will encounter similar challenges to Spotify’s video strategy, by analyzing data from Omdia and its research partners about the performance of the streaming video giant’s interactive video titles and mobile games. | Continue reading


@gamedeveloper.com | 3 years ago

The Theory of The Place: A level design philosophy

An outline of the level design philosophy we developed and adapted for Unexplored 2. This philosophy informs our generator and proved to be a great help generating coherent, believable and fun places for the player to explore outside the typical dungeons. | Continue reading


@gamedeveloper.com | 3 years ago

Inside Space Warlord Organ Trading Simulator’s deliberately designed friction

The creators of Space Warlord Organ Trading Simulator designed purposefully taxing elements within the game. Here's how that friction work to make for a more meaningful experience. | Continue reading


@gamedeveloper.com | 3 years ago

Keeping the Pirates at Bay (2001)

Beyond giving developers a feeling of violation over having their hard work pillaged and disturbed illegally, piracy exacts a steep toll on the entire game indu | Continue reading


@gamedeveloper.com | 3 years ago

Play-to-earn feels like a disaster waiting to happen

I do not want to rent out my Pokémon. | Continue reading


@gamedeveloper.com | 3 years ago

Cold Code (2011)

In this reprinted #altdevblogaday in-depth piece, SN Systems compiler engineer Andy Thomason explains how you can impro | Continue reading


@gamedeveloper.com | 3 years ago

ZX Spectrum developer Bernie Drummond has died

Drummond is most remembered for his work on Head Over Heels, but also designed the Batman ZX Spectrum game. | Continue reading


@gamedeveloper.com | 3 years ago

Functional Programming in C++ (2012)

In this reprinted #altdevblogaday in-depth piece, id Software co-founder and technical director John Carmack looks at t | Continue reading


@gamedeveloper.com | 3 years ago

Plf:colony – a C++ data container designed (initially) for games

plf::colony is the highest-performance C++ template-based data container for high-modification scenarios with unordered data. Originally I developed it for my o | Continue reading


@gamedeveloper.com | 3 years ago

A Maze of Murderscapes: Metroid II (2015)

(Or: Metroid II: Return of Homelessness) | Continue reading


@gamedeveloper.com | 3 years ago

1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond

In Age of Empires the time to complete each simulation step varies greatly: the rendering time changes if the user is watching units, scrolling, or sitting over | Continue reading


@gamedeveloper.com | 3 years ago

Adapting Divinity: Original Sin 2 Definitive Edition for iOS

Larian Studios breaks down how they tackled challenges like controls, memory requirements, multiplayer, rendering, and more when developing DOS2 for iOS. | Continue reading


@gamedeveloper.com | 3 years ago

Optimizing CD-ROM Performance Under DOS/4GW (1997)

You're building the coolest, most realistic game with a half hour of gorgeous full-screen video and a phenomenal soundtrack featuring famous voices...there's ju | Continue reading


@gamedeveloper.com | 3 years ago

Game Engines on Steam: The Definitive Breakdown

Which game engines are most popular on Steam? Lars Doucet got his hands on data to find out how the game engine race is panning out. | Continue reading


@gamedeveloper.com | 3 years ago

A History and Analysis of Level Design in 3D Computer Games (2006)

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@gamedeveloper.com | 3 years ago

Playdate Pulp: Zero to video game in 60 Seconds

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@gamedeveloper.com | 3 years ago

Real-world land economics can predict video game housing crises

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@gamedeveloper.com | 3 years ago