It's crime time. | Continue reading
The San Francisco studio was formed by a pair of former Diablo leads in 2021. | Continue reading
No spare the dying, no revives are coming for Invoke's 2021 reboot of Dungeons & Dragons: Dark Alliance. | Continue reading
Ironwood's debut survival game is (pacific) driving soon to a network or streamer near you. | Continue reading
2024-2025's third quarter was rough on participating developers, but most think things will even out for Q4. | Continue reading
Charting the meteoric rise of newspaper games, from Wordle to Pile-Up Poker and beyond. | Continue reading
The award-winning developer has questioned the consistency of PEGI's ratings. | Continue reading
SuperAuthenti wants to 'paws' the rumors of generative AI and blockchain technology in Catly. | Continue reading
'We know this isn’t ideal...But this approach lets us respect the ongoing strike while continuing to deliver new content.' | Continue reading
'This investment is a game-changer for us—it’s helped expand our team and set the foundations for our project, allowing us to focus on production.' | Continue reading
The conglomerate is aiming to spread its new investment across the studios under its banner, and potentially acquire some new ones. | Continue reading
The Danish studio has laid off seven employees. | Continue reading
And the winners are... | Continue reading
Someone must've drawn an '$' next to Clover's name at a recent Capcom meeting. | Continue reading
While Microsoft's new global marketing campaign reaffirms a shift in their strategy to attract Xbox users off-console, questions are raised over the company's readiness in the cloud, mobile, PC, and handheld segments. | Continue reading
Another union has formed within Microsoft in a bid to 'create protections against layoffs and workplace exploitation.' | Continue reading
'It's a lot easier to get lots of little trickles of revenue from smaller, low-risk projects than massive mega projects.' | Continue reading
Most of the impacted developers let go from WB Montreal were subcontractors through esteemed support developer Keywords. | Continue reading
Barrett alleges he was fired from Bungie without cause, and that it and Sony are withholding a $45 million employee payout from him. | Continue reading
'Try simple approaches first; in many cases, such an approach will already yield amazing results, leaving you more time to iterate on the more complex areas.' | Continue reading
'This is just the beginning, and over the next year the companies plan to expand the partnership and bring more benefits to mobile players across the Telefónica network.' | Continue reading
Australia's cautious game development community has ridden out the worst of 2024, but is it ready to take a risk to raise its profile on the world stage? | Continue reading
'Our mission was to build games and tech which centers and celebrates Black and brown joy, and we were proud of what we were able to achieve.' | Continue reading
It was an honor just to be downloaded. | Continue reading
The two studios have been close for 17 years, and this soft acquisition comes ahead of Xenoblade Chronicles X's Nintendo Switch remaster in 2025. | Continue reading
Media conglomerate Ziff Davis has been asking employees to jump ship. | Continue reading
The Outriders and Bulletstorm creator is 'tailoring plans to our financial capacity' by going back to work-for-hire and prioritizing a single independent project. | Continue reading
The game commerce company has found another country to put down headquarters and fashion into a 'global hub for game development.' | Continue reading
Overhauling the algorithm and the introduction of a single mathematical formula to determine target priority has made our auto-aim settings more transparent and predictable for all players–and to great feedback. | Continue reading
As part of the deal, PlayFusion CEO and CTO Mark Gerhard will serve as Build A Rocket Boy co-CEO next to Benzies. | Continue reading
It's the end of the road for the Suicide Squad: Kill The Justice League. Its final update will introduce new character Deathstroke and an offline mode. | Continue reading
After Netflix shut down its triple-A studio, Grassetti has headed to Naughty Dog to work on one of its unannounced projects. | Continue reading
The hero shooter has established itself with the biggest Steam launch for Marvel Games' recent endeavors. | Continue reading
Maxim Kiselev, an indie game developer best known as the co-creator of HighFleet, outlined the playtesting roadmap for indie developers. | Continue reading
The indie marketplace said it was downed over the weekend after brand protection software used by Funko created a 'bogus phishing report.' | Continue reading
The studio previously cut 20 percent of its workforce in February. | Continue reading
'Anyone can become a game programmer as long as they have learned the basics of programming,' said technical director Yukata Ito. | Continue reading
The 1988 RPG remake released on current consoles and PC in mid-November, and became Square Enix's biggest single-player launch on Steam. | Continue reading
Another supposedly life-changing AI model, another exasperated plea from a weary video game journalist. | Continue reading
Square Enix is mothballing the multiplayer battler after less than a year. | Continue reading
ZA/UM veterans are reuniting with a major investor from the Disco Elysium days to work on its 'true detective RPG' successor. | Continue reading
PTW's operations VP Sebastien Bisch hopes to create a 'center of excellence for the industry within the vibrant Charleston community, and a new flagship studio in the US.' | Continue reading
This is a postmortem for my second game release, and I share lessons learned for staying sane in independent solo game development. | Continue reading
Non-EA developers can now use the publisher's technology that detects photosensitivity issues and creates personalized speech for their own games at no cost. | Continue reading
The company behind Edge, GamesRadar, and PC Gamer will let OpenAI use its content to enhance the 'ChatGPT experience.' | Continue reading
'Today, we had to accept the harsh reality that the state of the industry has impacted us here at Illfonic.' | Continue reading
HTML5 games are in a 'renaissance,' and Playgama wants to make it easier for developers to reach the entire market instead of bouncing between 'standalone playgrounds.' | Continue reading
The two companies will learn from each other in key areas like live-service games, and may work together on one of Absurd Ventures' unannounced game projects. | Continue reading