The cuts are being made a month after the launch of the studio's debut title Unknown 9. | Continue reading
The Farming Simulator series keeps growing in sales and players with each new entry. | Continue reading
Two-year alums Olivier Courtemanche and Justin Kubiak will respectively lead the direction and business partnerships for PlayStation's mobile ventures. | Continue reading
'Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games.' | Continue reading
The Finnish studio is preparing to self-publish a number of titles including Control 2 and FBC: Firebreak. | Continue reading
'It's important not to lose sight of the fact that thousands of video game voice and movement performers have been on strike for 116 days.' | Continue reading
A potential deal could see Elden Ring become a first-party PlayStation franchise. | Continue reading
The four-year-old studio is letting employees go after it spent years building staff and working on 'something amazing.' | Continue reading
Back in 2002, Vivendi had Valve on the ropes. Then one Korean-speaking intern entered the ring. | Continue reading
The Game Awards unveiled its nominees for the 2024 ceremony ahead of its airing on December 12. | Continue reading
Parents now have direct access to Roblox's parental control features, and young players are automatically barred from direct messaging players or accessing 'moderate' content. | Continue reading
You can't take the sky from me. | Continue reading
First of a three-part series on combat-focused game balance design, exploring its evolution and showcasing successful case studies. | Continue reading
'It appears that Valve has chosen to continue a 'hands off'-type approach to content moderation.' | Continue reading
Under the new Localization Agreement, localization actors for non-U.S. made games have AI protections and larger voice print and session options. | Continue reading
Earnings for the Swedish conglomerate's 2024-2025 year continue to fall without a release equal to Remnant II or Dead Island 2. | Continue reading
The studio secured another round of funding to continue development on its unannounced game project. | Continue reading
Ubisoft has silently axed a film based on the now dormant stealth-action franchise. | Continue reading
After 5 years designing game economies generating $150M+, I've compiled my knowledge into a detailed 7-chapter guide on game economy, balance, and monetization. | Continue reading
A pocket full of positivity. | Continue reading
The event focused on spotlighting indies alongside larger titles. | Continue reading
The Unreal series may have been shelved years ago, but Epic is letting its first two installments live on through the Internet Archive. | Continue reading
The multihyphenate developer is being recognized for 'paving the way for narrative-focused game design and visually striking universes.' | Continue reading
Class dismissed? | Continue reading
Here's the path this ant sim took from mobile pitch to full-blown RTS on PC. | Continue reading
The developers of Seven: The Days Long Gone are partnering with CD Projekt to remake The Witcher in Unreal Engine 5. | Continue reading
A comprehensive primer on how to get started with roguelike development, guidance and tips in 5,500 words and 84 images. (A text version of the opening talk at | Continue reading
FIFA 23 has delivered the biggest launch of any FIFA title to date with over 10.3 million players dipping into the soccer sim during its first week on sale. | Continue reading
Valve's latest Steam Deck trailer is causing a stir on social media after the icon for Nintendo Switch emulator Yuzu was spotted on the console. | Continue reading
Google Stadia could have been a great competitor in the video game market. Google made sure that would never happen. | Continue reading
In this timeless feature from the March 2010 issue of Game Developer Magazine, we revisit the mighty kludges and well-meaning hacks that are sometimes required | Continue reading
Netflix has opened a new internal games studio in Helsinki, Finland, to create "delightful and deeply engaging original games." | Continue reading
Using procedural generation and maintaining robust Level Design might seem like an oxymoron at first glance. In fact, the key for us was in having the algorithm | Continue reading
Sports commentary is an essential part of the viewing experience -- thus core to the game industry too. How to write it right, from Madden vet Ernest Ada | Continue reading
Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. This article introduces a full GPU imp | Continue reading
Unity has signed a contract with CACI that will see it become the "preferred real-time 3D platform" for simulation programs across the U.S. government. | Continue reading
The Art and Business of Making Games | Continue reading
Activision Blizzard's lackluster response to the reversal of Roe v. Wade belies larger leadership issues, protesting workers say. | Continue reading
A group of QA workers from Blizzard Albany, formerly Vicarious Visions, have formed a union to ensure they are "respected and compensated." | Continue reading
We’ve gathered unusual solutions to unusual problems from resourceful coders across the industry. Delight at their ingenuity, marvel at their audaciousness, and | Continue reading
The creator of Townscaper explains the different level generation systems that power Townscaper and the AI principles they derive from. | Continue reading
"We genuinely believe that SGG, a fully commercial entity, has ambitions within gaming that are genuine." | Continue reading
As the number of Russian developers adopting the Unity Engine grows, Unity Technologies is looking to better support these devs. The company announced today tha | Continue reading
This article is a technical summary of the curves, ratios and dimensions in the Flash version of Canabalt. Reader beware - contains spoilers and lots of number | Continue reading
A modern classic that's almost 30 years old, let's find out how it works! | Continue reading
Sega says its SuperGame will comprise the multiple titles that cross over a "comprehensive range of technologies." | Continue reading
The company is also reorganising its HR department to create a more "comfortable" workplace. | Continue reading