Previously Unseen Puck Man Artwork

I recently came across a few interesting and previously unseen rejected artwork examples from the original cabinet design of Puck Man. So this week, I figured I’d do a follow up to the last blog entry about the Puck Man PCB, by sharing some of the great artwork originally created … | Continue reading


@arcadeblogger.com | 13 days ago

Puck Man PCB (Namco)

44 years ago (22 May 1980 to be precise), the first Puck Man machine was placed in an arcade in Tokyo’s Shibuya district, starting a worldwide global videogaming phenomenon. Today, Namco’s Pac-Man remains one of the most recognisable video game characters, transcending popular cu … | Continue reading


@arcadeblogger.com | 27 days ago

The TDE Podcast Ep 33: Atari’s Roger Hector

Episode 33 of the Ted Dabney Experience podcast is available now for your listening pleasure! If you enjoy reading ArcadeBlogger.com, you’ll love the other project I’m involved with: Senior corporate executive, serial entrepreneur, automotive designer and fine artist. Roger Hecto … | Continue reading


@arcadeblogger.com | 1 month ago

Free Play Florida: 2023 Review

I’ll start with an apology – I’m rather ashamed that its taken me this long to post my review of last year’s event! It completely passed me by, and its only the recent announcement of the 2024 dates, that reminded me I didn’t share this write up. So let’s put that right! I’ve bee … | Continue reading


@arcadeblogger.com | 1 month ago

Super Pang Kabuki Chip Repair

You may have noticed that I don’t share many repairs here on the blog. Although useful (and I’m glad people do share their knowledge) I think they’re pretty dry to read and I don’t tend to tackle repairs – and when I do, they aren’t always successful! My arcade technical expertis … | Continue reading


@arcadeblogger.com | 2 months ago

The TDE Podcast Ep 32: Eugene Jarvis

Episode 32 of the Ted Dabney Experience podcast is available now for your listening pleasure! If you enjoy reading ArcadeBlogger.com, you’ll love the other project I’m involved with: Eugene Jarvis cut his teeth in the Atari pinball division before going on to produce the groundbr … | Continue reading


@arcadeblogger.com | 2 months ago

Atari’s Mike Jang

Some sad news to report on the blog this week. I got word that long-time Industrial Designer at Atari coin-operated division, Mike Jang, has passed away. I’ve known Mike since 2016, and whilst we never met, he was always on the other end of an email answering my questions and pro … | Continue reading


@arcadeblogger.com | 2 months ago

The Automatic Services Universal Arcade Cabinet

A few weeks back I wrote about Automatic Services and the arcade cabinets that a group of us were able to acquire, after its owner Mark Shepherd passed away. If you missed that post, go here. This week, I wanted to follow up by taking a closer look at one particular cabinet from … | Continue reading


@arcadeblogger.com | 3 months ago

The Bizarre Taito Taitan arcade cabinet

Generic cabinets from the Golden Age of arcade gaming tended to be functional workhorses. Of course the beauty of dedicated cabinets from manufacturers such as Atari, Williams, Gottlieb and Sega is undeniable. Those cabinets usually had bespoke designs, dedicated controls and glo … | Continue reading


@arcadeblogger.com | 3 months ago

The TDE Podcast Ep 31: Dr Alan Meades

Episode 31 of the Ted Dabney Experience podcast is available now for your listening pleasure! If you enjoy reading ArcadeBlogger.com, you’ll love the other project I’m involved with: Dr Alan Meades teaches the undergraduate and post-graduate game design courses at Canterbury Chri … | Continue reading


@arcadeblogger.com | 3 months ago

Saving an Arcade Workshop: The legacy of Automatic Services Limited

If you’re a regular reader of the blog, you’ll have read several articles where I’ve been fortunate enough to have the opportunity to go through old collections or stashes of arcade cabinets. This is where arcade collectors get together to acquire, rescue, save (call it what you … | Continue reading


@arcadeblogger.com | 4 months ago

A British Classic Arcade Photo Tour

Searching the web for photos of classic arcades from back in the day, tends to bring up a plethora of American locations. Which is all well and good and pretty informative, but sets of genuine photographs taken in the 80s and 90s that documented the British arcade videogame lands … | Continue reading


@arcadeblogger.com | 4 months ago

A Return to Arcade Odyssey

My recent trip to the USA allowed me some time to check out a few arcades, specifically one of my favourites in Miami, FL. The last time I reviewed Arcade Odyssey, was a good five years ago. You can check that out here. The upshot I concluded back then, was that this was probably … | Continue reading


@arcadeblogger.com | 4 months ago

Arcade collector rescues a roadside Discs of Tron

imagine keeping a pristine arcade game in your garage for decades and then just dumping it with the weekly garbage # | Continue reading


@arcadeblogger.com | 9 months ago

The Development of Robotron

Is there a classic arcade game player out there that doesn’t like Robotron? Released by Williams Electronics in 1982, it is the quintessential arcade shooter. Ferocious enemies, panic-inducin… | Continue reading


@arcadeblogger.com | 3 years ago

Saving 1970s video arcade games from a derelict building

Last weekend, I was fortunate enough to be a part of an extraordinary arcade rescue mission. This turned out to be a very memorable raid for both good and bad reasons. Nothing could have prepared u… | Continue reading


@arcadeblogger.com | 3 years ago

How the video arcade industry fell apart in 1983

For all the wrong reasons, Slither holds its very own special place in classic arcade gaming history. Created by Game Domain International (GDI) in 1982, it could be politely argued that the game w… | Continue reading


@arcadeblogger.com | 4 years ago

70s Vector Arcade Game Developer Tim Skelly Has Passed Away

Very sad news to report on the blog today. Tim Skelly, the legendary designer and programmer of many classic arcade titles has passed away. Tim’s contributions to the early days of arcade gam… | Continue reading


@arcadeblogger.com | 4 years ago

Rescuing vintage arcade video games from an abandoned ship

Regular readers of this blog will have seen me reference “Arcade Raids” in previous articles. This might create images in your head of hooded gangs of arcade collectors breaking into warehouses in … | Continue reading


@arcadeblogger.com | 4 years ago

Atari's Modular design “kiosk” Arcade cabinets from the 70s

Last year I wrote an article which looked at some of Atari’s early industrial design concept drawings. I was looking again at that piece last night, and one picture jumped out at me: It’… | Continue reading


@arcadeblogger.com | 4 years ago

Atari Coin-op Archive Footage

Well here we are, the end of another year. I should offer my apologies for the slowdown in posts in recent weeks – real life has been all-consuming with one thing and another so work on the b… | Continue reading


@arcadeblogger.com | 4 years ago

Nolan Bushnell's failed attempt to change the arcade industry in 1983

The 70s and early 80s arcade industry was cumbersome and wasteful to say the least. Manufacturers like Atari, Williams and Centuri built business models based on the ability to sell new hardware to… | Continue reading


@arcadeblogger.com | 4 years ago

Atari Gotcha: the first controversial videogame

Released in October 1973, Atari’s fourth arcade videogame Gotcha was an attempt to further diversify the company and put some innovative distance between itself and its competitors. At the ti… | Continue reading


@arcadeblogger.com | 4 years ago

Marketing Classic Arcade Games in the 80s

This week, I thought it would be interesting to look at Atari Coin-Operated Division’s B2B marketing efforts in the early 80s. By ‘B2B’ I mean the way in which they marketed their… | Continue reading


@arcadeblogger.com | 4 years ago

Atari Centipede’s Hidden Code Trap

During the peak of Atari’s success, one of the more unlikely tasks given to some of its coin-operated programmers, was to analyse potentially pirated versions of their games. This week, I tho… | Continue reading


@arcadeblogger.com | 4 years ago

Soviet Arcade Games from the 70s and 80s

I was thinking recently that here in the West we take our video game history largely for granted. Look back at the Golden Age of video games, and it’s apparent that we had it pretty good R… | Continue reading


@arcadeblogger.com | 4 years ago

How Atari created the iconic Star Wars arcade game

Ask any fan of Golden Age classic arcade machines what their fondest recollection of the era is, and it is likely that Atari’s seminal Star Wars game is going to be mentioned by most. Release… | Continue reading


@arcadeblogger.com | 5 years ago

The Secret History of the Arcade Trackball Controller

The trackball as a method of user interface control has been around for some time. In terms of public consciousness, I would argue that arcade games pioneered their widespread use by getting them l… | Continue reading


@arcadeblogger.com | 5 years ago

Classic Arcade Video Game Bootlegs, Lawsuits and Litigation

It is true to say that software piracy and video games go hand in hand, but not just in the home computer and console market. Since the early 70s, literally the infancy of video arcade gaming, manu… | Continue reading


@arcadeblogger.com | 5 years ago

Atari Asteroids: Creating a Vector Arcade Classic – The Arcade Blogger

As Atari’s best-selling arcade game of all time, Asteroids was literally a game changer. Released in December 1979, it was responsible for catapulting Atari into mainstream public consciousne… | Continue reading


@arcadeblogger.com | 5 years ago

The Development of Atari Asteroids

As Atari’s best-selling arcade game of all time, Asteroids was literally a game changer. Released in December 1979, it was responsible for catapulting Atari into mainstream public consciousne… | Continue reading


@arcadeblogger.com | 5 years ago