Gerard covers his background, motivations for becoming an animator, Blender-specific advice, and animation advice in general. | Continue reading
How to create cartoony clouds of hairspray procedurally, with Shader Artist Simon Thommes. | Continue reading
First of a series of articles focused on the research and development of a fully open source CG production pipeline. | Continue reading
Hjalti Hjálmarsson shares two ways to approach editing: one for dialogue, and one for action. | Continue reading
An interview with Sprite Fright's Writer/Director Matthew Luhn. Matthew shares the science behind stories and introduces tips for visual comedy. | Continue reading
The iconic Blender Open Movies. Featuring all the production files, assets, artwork, and never-seen-before content. | Continue reading
When a group of rowdy teenagers trek into an isolated forest, they discover peaceful mushroom creatures that turn out to be an unexpected force of nature. | Continue reading
Blender Studio and Krita team up to make warp tool smoother, faster and generally more awesome. | Continue reading
Fueled by caffeine, a young woman runs through the bittersweet memories of her past relationship. | Continue reading
Spring is an Open Movie directed and written by Andy Goralczyk and art directed by David Revoy | Continue reading