You can now play a minimally multiplayer version of the RTS live online at CommandAndConstruct.Com ! It's an unoptimized export running on a cheap web host so i... | Continue reading
Since my first blog I've been putting together the overall architecture of the game. You can see some of the initial work in the commit log on GitHub. This can... | Continue reading
Ever since Scirra officially started in 2011, we've been all about game creation. Now we're taking a big step and for the first time ever we're announcing a new... | Continue reading
This is a technical post where I'm going to dive in to the nitty-gritty of the shader languages used by WebGL and WebGPU. WebGL uses GLSL (OpenGL Shading Langua... | Continue reading
Construct supports Javascript coding in addition to its block-based approach. Javascript is an industry-standard language used widely across browsers, servers a... | Continue reading
I recently tweeted about how adding seemingly minor features can unexpectedly snowball in to a significant amount of work. I thought it was worth writing up in... | Continue reading
Spritesheets (aka texture atlases) are a common technique in computer graphics to combine multiple images on to a single image. However if an image on a sprites... | Continue reading
This is the second in a series of two blog posts about web graphics, WebGPU, and Construct. The first is A brief history of graphics on the web and WebGPU . Hav... | Continue reading
Graphics technologies have changed a lot over the years, including on the web, and the web is on the cusp of its next big change with WebGPU on the horizon. In... | Continue reading
I mentioned on Twitter it might be nice to get back in to blogging while the world's in lockdown. So here we go, the first in hopefully a few new blog posts! As... | Continue reading
We're excited to announce a major new feature for Construct 3, allowing you to write Javascript code in the editor! You'll be able to start off with snippets of... | Continue reading
January is upon us once more which can mean only one thing – it’s almost time for the Global Game Jam! For those of you who haven’t come across the Global Game... | Continue reading
The latest beta of Construct 3 includes a major new optimisation for the C3 runtime: it now compiles expressions to JavaScript. This improves even further the a... | Continue reading
It's annoying when web pages unexpectedly blare out audio, so I can understand why Chrome 66 changes when web pages can autoplay audio . Unfortunately this was... | Continue reading
It's annoying when web pages unexpectedly blare out audio, so I can understand why Chrome 66 changes when web pages can autoplay audio . Unfortunately this was... | Continue reading
We've long blogged about media codecs (the formats that audio and video are stored in) on the web. Two of our first five ever blogs posts were about the subject... | Continue reading