RTS devlog #3: Minimal multiplayer milestone

You can now play a minimally multiplayer version of the RTS live online at CommandAndConstruct.Com ! It's an unoptimized export running on a cheap web host so i... | Continue reading


@construct.net | 1 year ago

RTS Update #1: Architecture

Since my first blog I've been putting together the overall architecture of the game. You can see some of the initial work in the commit log on GitHub. This can... | Continue reading


@construct.net | 1 year ago

Show HN: Our new product Construct Animate now in public beta

Ever since Scirra officially started in 2011, we've been all about game creation. Now we're taking a big step and for the first time ever we're announcing a new... | Continue reading


@construct.net | 1 year ago

Porting WebGL Shaders to WebGPU

This is a technical post where I'm going to dive in to the nitty-gritty of the shader languages used by WebGL and WebGPU. WebGL uses GLSL (OpenGL Shading Langua... | Continue reading


@construct.net | 2 years ago

JavaScript Beats GameMaker Language (GML)

Construct supports Javascript coding in addition to its block-based approach. Javascript is an industry-standard language used widely across browsers, servers a... | Continue reading


@construct.net | 2 years ago

The unexpected complications of minor features

I recently tweeted about how adding seemingly minor features can unexpectedly snowball in to a significant amount of work. I thought it was worth writing up in... | Continue reading


@construct.net | 3 years ago

The surprising difficulty of resizing images on spritesheets

Spritesheets (aka texture atlases) are a common technique in computer graphics to combine multiple images on to a single image. However if an image on a sprites... | Continue reading


@construct.net | 3 years ago

From WebGL to WebGPU in Construct

This is the second in a series of two blog posts about web graphics, WebGPU, and Construct. The first is A brief history of graphics on the web and WebGPU . Hav... | Continue reading


@construct.net | 4 years ago

A brief history of graphics on the web and WebGPU

Graphics technologies have changed a lot over the years, including on the web, and the web is on the cusp of its next big change with WebGPU on the horizon. In... | Continue reading


@construct.net | 4 years ago

Performance isolation for HTML5 games with Web Workers

I mentioned on Twitter it might be nice to get back in to blogging while the world's in lockdown. So here we go, the first in hopefully a few new blog posts! As... | Continue reading


@construct.net | 4 years ago

Show HN: We're adding JavaScript coding to our block-based games editor

We're excited to announce a major new feature for Construct 3, allowing you to write Javascript code in the editor! You'll be able to start off with snippets of... | Continue reading


@construct.net | 4 years ago

Construct 3 open access for Global Game Jam 2019

January is upon us once more which can mean only one thing – it’s almost time for the Global Game Jam! For those of you who haven’t come across the Global Game... | Continue reading


@construct.net | 5 years ago

Compiling expressions to JavaScript

The latest beta of Construct 3 includes a major new optimisation for the C3 runtime: it now compiles expressions to JavaScript. This improves even further the a... | Continue reading


@construct.net | 5 years ago

How browsers should handle autoplay restrictions

It's annoying when web pages unexpectedly blare out audio, so I can understand why Chrome 66 changes when web pages can autoplay audio . Unfortunately this was... | Continue reading


@construct.net | 6 years ago

How browsers should handle autoplay restrictions

It's annoying when web pages unexpectedly blare out audio, so I can understand why Chrome 66 changes when web pages can autoplay audio . Unfortunately this was... | Continue reading


@construct.net | 6 years ago

Edge 17 supports open media codecs

We've long blogged about media codecs (the formats that audio and video are stored in) on the web. Two of our first five ever blogs posts were about the subject... | Continue reading


@construct.net | 6 years ago