Year 2038 problem is still alive and well

Largely because of a single code snippet used by many. | Continue reading


@cookieplmonster.github.io | 2 years ago

Dreamcast Restoration 2.0 and SilentPatch for Crazy Taxi (PC game mod release)

Restore licensed brands from the Dreamcast version, and fix some bugs while we’re at it. | Continue reading


@cookieplmonster.github.io | 2 years ago

Fixing a Completely Random Bug in Cxbx-Reloaded – Star Wars: KotOR

Default does not have to mean zero. It can mean nothing. | Continue reading


@cookieplmonster.github.io | 3 years ago

Fixing Mass Effect black blobs on modern AMD CPUs

Graphical artifacts caused by a CPU, not GPU? Sure thing. | Continue reading


@cookieplmonster.github.io | 3 years ago

Restoring the Gold Filter in Deus Ex: Human Revolution – Director’s Cut

Researching and restoring differences in game’s post-processing and lighting - with bug fixes. | Continue reading


@cookieplmonster.github.io | 4 years ago

Emulator Bug? No, LLVM Bug

The fact it sounds unlikely does not mean it’s not true. | Continue reading


@cookieplmonster.github.io | 4 years ago

Crashing DInput8 DLL with two lines of code

Load… unload… crash! | Continue reading


@cookieplmonster.github.io | 4 years ago

Fan research vs. official fix – Yakuza 0 lighting

A spoiler free journey through a graphical issue, with lots of images. | Continue reading


@cookieplmonster.github.io | 5 years ago

Clever bug exploitation – backface culling

Cull here to open. | Continue reading


@cookieplmonster.github.io | 5 years ago

High resolution timers and high uptime headaches

You may be dealing with very big numbers, so tread carefully. | Continue reading


@cookieplmonster.github.io | 5 years ago