Largely because of a single code snippet used by many. | Continue reading
Restore licensed brands from the Dreamcast version, and fix some bugs while we’re at it. | Continue reading
Default does not have to mean zero. It can mean nothing. | Continue reading
Graphical artifacts caused by a CPU, not GPU? Sure thing. | Continue reading
Researching and restoring differences in game’s post-processing and lighting - with bug fixes. | Continue reading
The fact it sounds unlikely does not mean it’s not true. | Continue reading
Load… unload… crash! | Continue reading
A spoiler free journey through a graphical issue, with lots of images. | Continue reading
Cull here to open. | Continue reading
You may be dealing with very big numbers, so tread carefully. | Continue reading