Factorio for Nintendo Switch is now available

As announced previously, Factorio is now available for Nintendo Switch. You can find it on the Nintendo eShop in your region. I hope you will enjoy it. Remember that if you are not sure, you can try the demo. I recommend playing through the tutorial campaign even if you are a vet … | Continue reading


@factorio.com | 1 year ago

Friday Facts #369 – To the Moon

No doubt you have heard about NFTs, the latest Blockchain innovation. With some big gaming companies exploring NFTs, where does Factorio stand? We have received many offers. Some of the offers were quite silly, others very tempting. Since we have many Blockchain enthusiasts on … | Continue reading


@factorio.com | 2 years ago

Friday Facts #369 – To the Moon

No doubt you have heard about NFTs, the latest Blockchain innovation. With some big gaming companies exploring NFTs, where does Factorio stand? We have received many offers. Some of the offers were quite silly, others very tempting. Since we have many Blockchain enthusiasts on … | Continue reading


@factorio.com | 2 years ago

Factorio Supports Ukraine

We support Ukraine and have made contributions to relief efforts. We support Russians that stand against the actions of the Russian government. You can help too, even if it is just with your voice. World leaders are listening: every voice counts. The Czech National museum, whi … | Continue reading


@factorio.com | 2 years ago

Factorio Friday Facts: Steam Deck, Ghost bugs, Docs improvements

Hello, Today is actually the 6 year anniversary of Factorio launching on Steam, and just recently too we passed 3 million total sales (and we're even past 3.1 million at this point), so it is quite a milestone. It is great for us that the game is still selling consistently year o … | Continue reading


@factorio.com | 2 years ago

TDD from the Factorio Team

Hello, long time no see :) We obviously have a lot to talk about when it comes to the game changes we recently did, or plan to do, but we don't want to share any of it yet. Yet, there is currently a topic very relevant to us and we can share it without revealing any specific … | Continue reading


@factorio.com | 2 years ago

Friday Facts #366 – The only way to go fast, is to go well

Hello, long time no see :) We obviously have a lot to talk about when it comes to the game changes we recently did, or plan to do, but we don't want to share any of it yet. Yet, there is currently a topic very relevant to us and we can share it without revealing any specific … | Continue reading


@factorio.com | 2 years ago

Future Plans

Hello, the 1.1 release is the final release of the vanilla game. It will be maintained, so bugfixes, simple modding interface additions, or minor tweaks can happen, but that's about it. The future So, what are we going to do? There are several possibilities. Retiring is not … | Continue reading


@factorio.com | 3 years ago

Factorio Friday Facts #364 – 1.1 stable

Hello, we have a stable version! When we were releasing the 1.0 FFF-360, we actually stated that there were "around 150 bugs on the forums and around 80 internal tasks to be solved". These were obviously minor issues, things hard to reproduce or very rare problems. In ot … | Continue reading


@factorio.com | 3 years ago

Factorio 1.1 is getting close

I have been tracking the amount of tasks and forum bugs required to finish 1.1 since the 1.0 release. This allowed me to get quantifiable feedback whether we are actually keeping the timeframe of the 1.1 release reasonable, or digging too deep and expanding the scope too much. … | Continue reading


@factorio.com | 3 years ago

Factorio 1.1 is getting close

I have been tracking the amount of tasks and forum bugs required to finish 1.1 since the 1.0 release. This allowed me to get quantifiable feedback whether we are actually keeping the timeframe of the 1.1 release reasonable, or digging too deep and expanding the scope too much. … | Continue reading


@factorio.com | 3 years ago

Factorio Friday Facts #362

In the last FFF, we presented that we now have the capability to show real game simulations in the Tips and tricks. Naturally we asked ourselves what else could we use this new technology for... We've dreamed about this multiple times in the past, but the technical roadblocks … | Continue reading


@factorio.com | 3 years ago

Factorio 1.0 is now released

Hello, the atmosphere in the last week was kind of special. We experienced the feeling of the final release being on the horizon many times. And we were shown that it isn't the case time and time again. So it feels very special when it is actually becoming reality. We were trying … | Continue reading


@factorio.com | 3 years ago

Kovarex's (creator of Factorio) struggle with burnout

This wall of text is about my personal struggle with Factorio and life, feel free to skip to the next subject if you wish to see the actual Factorio content. Since two years ago, I started to have these problems, it was harder and harder to force myself to work on the game and I … | Continue reading


@factorio.com | 3 years ago

Factorio's New Pathfinding Algorithm

Last week we mentioned the change to make biters not collide with each other, but that wasn’t the only biter-related update we released this past week. Somewhat coincidentally, this week’s updates have included something I’d been working on for a few weeks before – an upgrade to … | Continue reading


@factorio.com | 4 years ago

Factorio version 0.17 – Now stable

Click to view full resolution It has been 6 months and nearly 70 releases since we first launched 0.17 to the world. Now is the time to let is be enjoyed by all the players of the game. We are going to be continuing our work on 0.17 over the next few months, with small experime … | Continue reading


@factorio.com | 4 years ago

Factorio Friday Facts #302 – The multiplayer megapacket

Last month I joined KatherineOfSky's MMO event as a player. I noticed that after we reached a certain number of players, every few minutes a bunch of them got dropped. Luckily for you (but unluckily for me), I was one of the players who got disconnected every, single. time, even … | Continue reading


@factorio.com | 4 years ago

Friday Facts #293 – New remnants 2 and 1.0 Marketing plan

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@factorio.com | 5 years ago

Factorio – Texture streaming

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@factorio.com | 5 years ago

Factorio – Simulating fluid movement through pipes

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@factorio.com | 5 years ago

Friday Facts #247 – Pricing and its exploits

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@factorio.com | 5 years ago

Friday Facts #247 – Pricing and its exploits

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@factorio.com | 5 years ago

Ok→Cancel versus Cancel→Ok

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@factorio.com | 5 years ago