Link’s Awakening Disassembly Progress Report Part 12

This article is part of an ongoing “Disassembling Link’s Awakening” series, where I attempt to gain some understanding on how special effects were implemented in this game. ✨ New contributors First let’s congratulate the following new contributors, who made their first commit to … | Continue reading


@kemenaran.winosx.com | 3 years ago

The Structure of Zelda: Link's Awakening Overworld Map

This article is part of an ongoing “Disassembling Link’s Awakening” series, where I attempt to gain some understanding on how special effects were implemented in this game. The Game Boy, as most gaming platforms at the time, uses tiles for graphics rendering. Instead of drawing i … | Continue reading


@kemenaran.winosx.com | 3 years ago

Link's Awakening disassembly reached source shiftability

This article is part of an ongoing “Disassembling Link’s Awakening” series, where I attempt to gain some understanding on how special effects were implemented in this game. ✨ New contributors First let’s congrats the following new contributors, who made their first commit to the … | Continue reading


@kemenaran.winosx.com | 3 years ago

Zelda Link’s Awakening disassembly progress report – part 10

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@kemenaran.winosx.com | 4 years ago

Link’s Awakening disassembly progress report – part 9

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@kemenaran.winosx.com | 4 years ago

Zelda: Link’s Awakening disassembly progress report – week 5

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@kemenaran.winosx.com | 4 years ago

Link’s Awakening Render Loop

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@kemenaran.winosx.com | 4 years ago

Disassembling Link’s Awakening: how special effects were implemented

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@kemenaran.winosx.com | 4 years ago