This article is part of an ongoing “Disassembling Link’s Awakening” series, where I attempt to gain some understanding on how special effects were implemented in this game. ✨ New contributors First let’s congratulate the following new contributors, who made their first commit to … | Continue reading
This article is part of an ongoing “Disassembling Link’s Awakening” series, where I attempt to gain some understanding on how special effects were implemented in this game. The Game Boy, as most gaming platforms at the time, uses tiles for graphics rendering. Instead of drawing i … | Continue reading
This article is part of an ongoing “Disassembling Link’s Awakening” series, where I attempt to gain some understanding on how special effects were implemented in this game. ✨ New contributors First let’s congrats the following new contributors, who made their first commit to the … | Continue reading