The future of GPU texture compression (2015)

Google engineers were the first to realize the value of  crunch  (original site  here ), my advanced lossy texture compression library and c... | Continue reading


@richg42.blogspot.com | 1 year ago

Compression Is Compilation (2015)

This post's title was inspired by the title of Paul Khuong's blog post " Refactoring With LZ77: Compression Is Compilation (?) ". I doubt th... | Continue reading


@richg42.blogspot.com | 1 year ago

Lz_xor

If LZ compression is compilation , what other instructions are useful to add? I've spent the last several years, off and on, trying to figur... | Continue reading


@richg42.blogspot.com | 1 year ago

Lena Is Retired

As an open source author, I will not assist or waste time implementing support for any new image/video/GPU texture file format that is not f... | Continue reading


@richg42.blogspot.com | 2 years ago

“Crunch” Open Source Texture Compression Library vs. US Patent #20110115806

I'm the author of crunch , a nifty open source DXTc compression library with two unique features:  R/D optimized DXTc compression :  DX... | Continue reading


@richg42.blogspot.com | 2 years ago

ARM's ASTC encoder patents – is it safe to write encoders for this format?

I put this on Twitter earlier. I found this very disturbing comment in the Arm ASTC Encoder: /** * @brief Functions for finding domi... | Continue reading


@richg42.blogspot.com | 4 years ago

Tech company patterns

First off, I'm not finished with this blog post. Don't take it too seriously. I'm not referring to any specific company here. Some aren't ev... | Continue reading


@richg42.blogspot.com | 5 years ago

Types of tech companies

Some tech company types I've encountered in the past. A company can be a blend of multiple types. 1. Famous companies  Massive subsidies ... | Continue reading


@richg42.blogspot.com | 5 years ago