Asserting a Coding Style

There are two schools of thought regards how your code should fail: either it should try to keep going as best it can, or it should hard sto... | Continue reading


@roguelikedeveloper.blogspot.com | 5 years ago

The Death of the Level Designer: Procedural Content Generation in Games (2008)

(This article is in six parts: parts one , two , three , four , five and six , along with a follow up article series Proceduralism ; and ... | Continue reading


@roguelikedeveloper.blogspot.com | 5 years ago