RimWorld’s free 1.3 update is live, and the new belief system expansion, Ideology, is available starting today. | Continue reading
Greetings fellow gamers! Many of you have probably noted an obvious slowdown in development since Update 1c was released last year. First and foremost, I would like to absolutely reassure you that development is, in fact, continuing and Update 2 is currently in work, with Update … | Continue reading
The Steam Link app is now available for 64-bit x86 Linux systems. A wired network is strongly recommended. You can get it here from Flathub: https://flathub.org/apps/details/com.valvesoftware.SteamLink Make sure you follow the setup guide on that page before you install, if you h … | Continue reading
Vikings! This week may go down as the fastest, most powerful and biggest ever Viking invasion witnessed in human history. Why? Valheim has already surpassed one million sales in our first week on Steam Early Access. For measure, that is equivalent to roughly 8,333 Viking-crammed … | Continue reading
Greetings all! Yes, it's that time again, the quarterly Dwarf Fortress video update from Tarn brought to you by me, Fiona! Hello, I'm the new Community Manager for Kitfox Games and I'm excited to work with Tarn to bring you all the future DF news! I've highlighted most of the mai … | Continue reading
SteamVR has ended OSX support so our team can focus on Windows and Linux. We recommend that OSX users continue to opt into the SteamVR branches for access to legacy builds. Users can opt into a branch by right-clicking on SteamVR in Steam, and selecting Properties... -> Betas. | Continue reading
Hello! Okay, now I can show you what I meant about the graphical improvements last time instead of trying to explain in words, ha ha. For reference, here is a hillside in Classic DF: This is a cutaway view at one altitude. This view has been pretty confusing for new players. All … | Continue reading
In March 2006, two of my college classmates got onto the Black Mesa mod team. I applied as an artist, and they more or less vouched for me. The team “hired” me without even completing an art test. From there I became the art lead, a partner in the new “Crowbar Collective LLC”, pr … | Continue reading
As we approach Half-Life: Alyx's release on March 23, we're releasing three gameplay videos showing a variety of environments and play styles. | Continue reading
Rocket League's final patch for macOS and Linux will be in March 2020 | Continue reading
Half-Life: Alyx is coming in March, and we are celebrating early by making all games in the Half-Life series FREE to play for Steam users, from now until the day it launches! | Continue reading
We are ending development of Game Builder and releasing the app and its source code on GitHub! You can check it out here: https://github.com/googlearchive/gamebuilder We will remove Game Builder from the Steam store in one week, and many features will go offline. To continue buil … | Continue reading
The Steam client for Linux now supports using namespaces (a.k.a containers) to run game titles. This feature is available in the latest Steam client beta, and can be used for all native Linux titles in your Steam library. In order to run a title in a container, open the game's pr … | Continue reading
Hello! The day has finally arrived and The Big Update is here. There’s a bunch of stuff to get through – and this post will just be covering the highlights. If you’re the type of person who likes to know all the nitty gritty details, you can check out the patch notes here . Witho … | Continue reading
Dear PE Players, As you know by now, if you're still playing PE, our lobby server had an issue where all the code base got deleted from its server. After trying to fix it for the last month, we've arrived at the unfortunate conclusion that it's a lost cause unless we completely r … | Continue reading
Today we're pleased to announce that the New Steam Library open beta will start on Thursday, September 17th – all players will be able to opt-in and try out the new features. Untapped potential already in your library The new Steam library was built with the belief that our libra … | Continue reading
Today we are releasing the first build of Proton 4.11, based on Wine 4.11. Among the usual variety of functional fixes , as well as a new Vulkan-based D3D9 implementation, it also includes a significant amount of work on reducing CPU overhead for multithreaded games. We observed … | Continue reading
Back in late 2016, we started sponsoring the work of open-source graphics driver engineers , creating the foundation for the Valve open-source graphics group. By leveraging the open development model of the Mesa driver codebase, we were able to provide direct support for Steam an … | Continue reading
There has been a lot of news and discussion over the weekend on the topic of Steam on Linux and officially supported and recommended distributions. For those not in the loop, last week the Ubuntu project announced their intent to change how they're approaching 32-bit library supp … | Continue reading
The new Steam Chat mobile app is a modernized Steam chat experience available for free on iOS and Android platforms. The app includes many key features of the Steam Client desktop chat, including: Friends List - See who’s in game or online at a glance. Never miss an opportunity t … | Continue reading
Workers & Resources: Soviet Republic | Continue reading
Hello Civilization fans, We’ve noticed some questions in the community surrounding our EULA (End-User License Agreement), the Take-Two (T2) Privacy Policy and how T2 collects data and other information from Civilization VI players. We want to take a moment and address this, as we … | Continue reading
NOTE: This group is restricted and visible only to accounts with Steamworks access. Announcements however are public. This community of Steamworks developers is intended for sharing information regarding Steam and Steamworks development. Please use the Discussions to ask Steam an … | Continue reading
NOTE: This group is restricted and visible only to accounts with Steamworks access. Announcements however are public. This community of Steamworks developers is intended for sharing information regarding Steam and Steamworks development. Please use the Discussions to ask Steam an … | Continue reading
NOTE: This group is restricted and visible only to accounts with Steamworks access. Announcements however are public. This community of Steamworks developers is intended for sharing information regarding Steam and Steamworks development. Please use the Discussions to ask Steam an … | Continue reading
Steam Blog | Continue reading
Controller compatibility in PC games used to be managed only by the individual game developers, meaning a game supported a predetermined set of hardware and players selected from these prescribed input options. In 2015 we began an experiment to find out what happens when the comm … | Continue reading
It's been a few months since we talked about how we want to approach shipping games with controversial content. In that blog post we talked about some of the tools we felt we needed to build and we thought it would be good to give you an update on where we are. We've done a numbe … | Continue reading
In 2010, we announced Steam Play: a way for Steam users to access Windows, Mac and Linux versions of Steam games with a single purchase. More than 3000 of the games that have been added to Steam after that point have included Linux support, with more titles being added every day. … | Continue reading
State of Mind | Continue reading
Well, it has been three months since launch. Being an indie developer is hard, with this being our first game we didn't really know what to expect. The reactions we got for the game weren't great. It has been a struggle to get anyone to actually play the game or even take the tim … | Continue reading
In May we announced the new SteamVR Input system to allow developers to more easily support existing and future controllers, enable gamers to more easily customize their controls, and empower hardware makers to continue to innovate on VR input. But there’s another aspect to contr … | Continue reading
The All-New Steam Chat: New friends list, chat, and voice chat features | Continue reading
Recently there's been a bunch of community discussion around what kind of games we're allowing onto the Steam Store. As is often the case, the discussion caused us to spend some time examining what we're doing, why we're doing it, and how we could be doing it better. Decision mak … | Continue reading
Hello SMNC fans! We want to thank all of you for your support of Super Monday Night Combat. Your passion is what made this game a pleasure to work on. However, due to the upcoming European Union General Data Protection Regulation (GDPR) deadline which is May 24th, we are sad to a … | Continue reading