What does it take to manage a live game like League of Legends or VALORANT? Riot Direct aims to reduce lag and smooth out internet bumps for players across the globe. | Continue reading
Bill Clark discusses classifying and managing tech debt at Riot. | Continue reading
In this article, I’ll cover how we took Renata Glasc's ultimate from a hacky prototype to a game-changing spell, cleaning up some legacy code and systems along the way. | Continue reading
http://riot.com/1WhWvQM #RiotTechBlog | Continue reading
It's time for a patching themed bug blog. | Continue reading
Anti-cheat lead Paul Chamberlain walks us through the technical guts of Fog of War, VALORANT's anti-wallhack system. | Continue reading
A deep dive into how we build, test, and deploy Legends of Runeterra. | Continue reading
In this tutorial article, engineer Brian Teschke breaks down the ways his team battles system instability. | Continue reading
Brian Bossé takes a technical journey behind the scenes of a recent League of Legends outage in this special edition incident report. | Continue reading
Check out some of the ways our tech teams use Golang for ops and game development. | Continue reading
Engineer Brent Randall tells the technical story behind VALORANT's search for optimal server performance. | Continue reading
Take a peek behind the scenes of VALORANT's netcode. | Continue reading
VALORANT had three graphics priorities - competitive integrity, high performance, and a sweet art style. This article describes how we balanced these pillars by using cool shader techniques and a collaborative team philosophy. | Continue reading
This article reflects on previous infrastructure solutions and describes a new deployment specification that enables us to collaborate with game shards operators around the world. | Continue reading
Check out how we increase system stability to consistently deliver value using Fault Injection Testing. | Continue reading
This article follows a new feature's path through development for Legends of Runeterra. | Continue reading
This article describes the technical backbone of events like Worlds, including our networking solutions, broadcast tech, and PC fleet. | Continue reading
Gaze into the future of the League of Legends game engine. | Continue reading
Learn more about the tech powering League's new patcher. | Continue reading
Learn how the Riot Games API team used transforms to build a generic, robust, and extensible system. | Continue reading
https://riot.com/2mgcpBj #RiotTechBlog | Continue reading
Try out this tutorial on using React server-side rendering with data store injection to make your web apps more responsive, easier to test, and better at scale. | Continue reading
Learn about the data science and machine learning behind Your Shop. | Continue reading
Jane the QA de-tech-tive reveals the story of the fearless technologists who saved the Worlds 2014 patches, and the tech behind the bugs they squashed. | Continue reading